ChatManager murder (#7337)
This commit is contained in:
453
Content.Server/Chat/ChatSystem.cs
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453
Content.Server/Chat/ChatSystem.cs
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using System.Linq;
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using System.Text;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.Disease;
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using Content.Server.Disease.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Headset;
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using Content.Server.Players;
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using Content.Server.Popups;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.Disease.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Popups;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Chat;
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/// <summary>
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/// ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc.
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/// ChatSystem depends on ChatManager to actually send the messages.
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/// </summary>
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public sealed class ChatSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AdminLogSystem _logs = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly ListeningSystem _listener = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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private const int VoiceRange = 7; // how far voice goes in world units
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private const int WhisperRange = 2; // how far whisper goes in world units
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private bool _loocEnabled = true;
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private readonly bool _adminLoocEnabled = true;
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public override void Initialize()
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{
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_configurationManager.OnValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged, true);
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}
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public override void Shutdown()
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{
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_configurationManager.UnsubValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged);
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}
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private void OnLoocEnabledChanged(bool val)
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{
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if (_loocEnabled == val) return;
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_loocEnabled = val;
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString(val ? "chat-manager-looc-chat-enabled-message" : "chat-manager-looc-chat-disabled-message"));
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}
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// ReSharper disable once InconsistentNaming
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public void TrySendInGameICMessage(EntityUid source, string message, InGameICChatType desiredType, bool hideChat,
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IConsoleShell? shell = null, IPlayerSession? player = null)
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{
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if (HasComp<GhostComponent>(source))
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{
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// Ghosts can only send dead chat messages, so we'll forward it to InGame OOC.
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TrySendInGameOOCMessage(source, message, InGameOOCChatType.Dead, hideChat, shell, player);
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return;
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}
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if (!CanSendInGame(message, shell, player))
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return;
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message = SanitizeInGameICMessage(source, message, out var emoteStr);
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// Is this -actually- an emote, and is a player sending it?
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if (player != null && emoteStr != message && emoteStr != null)
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{
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SendEntityEmote(source, emoteStr, hideChat);
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return;
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}
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// Sus
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if (player?.AttachedEntity is { Valid: true } entity && source != entity)
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{
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return;
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}
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// Otherwise, send whatever type.
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switch (desiredType)
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{
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case InGameICChatType.Speak:
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SendEntitySpeak(source, message, hideChat);
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break;
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case InGameICChatType.Whisper:
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SendEntityWhisper(source, message, hideChat);
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break;
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case InGameICChatType.Emote:
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SendEntityEmote(source, message, hideChat);
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break;
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}
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}
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public void TrySendInGameOOCMessage(EntityUid source, string message, InGameOOCChatType type, bool hideChat,
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IConsoleShell? shell = null, IPlayerSession? player = null)
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{
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if (!CanSendInGame(message, shell, player))
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return;
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// It doesn't make any sense for a non-player to send in-game OOC messages, whereas non-players may be sending
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// in-game IC messages.
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if (player?.AttachedEntity is not { Valid: true } entity || source != entity)
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return;
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message = SanitizeInGameOOCMessage(message);
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switch (type)
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{
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case InGameOOCChatType.Dead:
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SendDeadChat(source, player, message, hideChat);
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break;
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case InGameOOCChatType.Looc:
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SendLOOC(source, player, message, hideChat);
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break;
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}
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}
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#region Private API
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private void SendEntitySpeak(EntityUid source, string message, bool hideChat = false)
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{
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if (!_actionBlocker.CanSpeak(source)) return;
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message = TransformSpeech(source, message);
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_listener.PingListeners(source, message);
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var messageWrap = Loc.GetString("chat-manager-entity-say-wrap-message",
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("entityName", Name(source)));
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SendInVoiceRange(ChatChannel.Local, message, messageWrap, source, hideChat);
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var ev = new EntitySpokeEvent(message);
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RaiseLocalEvent(source, ev, false);
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_logs.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user}: {message}");
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}
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private void SendEntityWhisper(EntityUid source, string message, bool hideChat = false)
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{
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if (!_actionBlocker.CanSpeak(source)) return;
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message = TransformSpeech(source, message);
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_listener.PingListeners(source, message);
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var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
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var transformSource = Transform(source);
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var sourceCoords = transformSource.Coordinates;
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var messageWrap = Loc.GetString("chat-manager-entity-whisper-wrap-message",
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("entityName", Name(source)));
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var xforms = GetEntityQuery<TransformComponent>();
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var ghosts = GetEntityQuery<GhostComponent>();
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var sessions = new List<ICommonSession>();
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ClientDistanceToList(source, VoiceRange, sessions);
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// Whisper needs these special calculations, since it can obfuscate the message.
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foreach (var session in sessions)
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{
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if (session.AttachedEntity is not { Valid: true } playerEntity)
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continue;
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var transformEntity = xforms.GetComponent(playerEntity);
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if (sourceCoords.InRange(EntityManager, transformEntity.Coordinates, WhisperRange) ||
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ghosts.HasComponent(playerEntity))
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{
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, messageWrap, source, hideChat, session.ConnectedClient);
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}
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else
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{
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_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, messageWrap, source, hideChat,
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session.ConnectedClient);
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}
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}
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var ev = new EntitySpokeEvent(message);
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RaiseLocalEvent(source, ev, false);
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_logs.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {message}");
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}
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private void SendEntityEmote(EntityUid source, string action, bool hideChat)
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{
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if (!_actionBlocker.CanEmote(source)) return;
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var messageWrap = Loc.GetString("chat-manager-entity-me-wrap-message",
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("entityName", Name(source)));
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SendInVoiceRange(ChatChannel.Emotes, action, messageWrap, source, hideChat);
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_logs.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
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}
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// ReSharper disable once InconsistentNaming
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private void SendLOOC(EntityUid source, IPlayerSession player, string message, bool hideChat)
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{
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if (_adminManager.IsAdmin(player))
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{
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if (!_adminLoocEnabled) return;
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}
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else if (!_loocEnabled) return;
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var messageWrap = Loc.GetString("chat-manager-entity-looc-wrap-message",
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("entityName", Name(source)));
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SendInVoiceRange(ChatChannel.LOOC, message, messageWrap, source, hideChat);
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_logs.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
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}
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private void SendDeadChat(EntityUid source, IPlayerSession player, string message, bool hideChat)
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{
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var clients = GetDeadChatClients();
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var playerName = Name(source);
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string messageWrap;
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if (_adminManager.IsAdmin(player))
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{
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messageWrap = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
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("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
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("userName", player.ConnectedClient.UserName));
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_logs.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
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}
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else
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{
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messageWrap = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
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("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
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("playerName", (playerName)));
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_logs.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
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}
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_chatManager.ChatMessageToMany(ChatChannel.Dead, message, messageWrap, source, hideChat, clients.ToList());
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_logs.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
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}
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#endregion
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#region Utility
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/// <summary>
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/// Sends a chat message to the given players in range of the source entity.
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/// </summary>
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private void SendInVoiceRange(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat)
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{
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var sessions = new List<ICommonSession>();
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ClientDistanceToList(source, VoiceRange, sessions);
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_chatManager.ChatMessageToMany(channel, message, messageWrap, source, hideChat, sessions.Select(s => s.ConnectedClient).ToList());
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}
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/// <summary>
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/// Returns true if the given player is 'allowed' to send the given message, false otherwise.
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/// </summary>
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private bool CanSendInGame(string message, IConsoleShell? shell = null, IPlayerSession? player = null)
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{
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// Non-players don't have to worry about these restrictions.
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if (player == null)
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return true;
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var mindComponent = player.ContentData()?.Mind;
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if (mindComponent == null)
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{
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shell?.WriteError("You don't have a mind!");
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return false;
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}
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if (player.AttachedEntity is not { Valid: true } _)
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{
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shell?.WriteError("You don't have an entity!");
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return false;
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}
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return !_chatManager.MessageCharacterLimit(player, message);
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}
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// ReSharper disable once InconsistentNaming
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private string SanitizeInGameICMessage(EntityUid source, string message, out string? emoteStr)
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{
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var newMessage = message.Trim();
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newMessage = SanitizeMessageCapital(source, newMessage);
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newMessage = FormattedMessage.EscapeText(newMessage);
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_sanitizer.TrySanitizeOutSmilies(newMessage, source, out newMessage, out emoteStr);
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return newMessage;
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}
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private string SanitizeInGameOOCMessage(string message)
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{
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var newMessage = message.Trim();
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newMessage = FormattedMessage.EscapeText(newMessage);
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return newMessage;
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}
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private string TransformSpeech(EntityUid sender, string message)
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{
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var ev = new TransformSpeechEvent(sender, message);
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RaiseLocalEvent(ev);
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return ev.Message;
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}
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private IEnumerable<INetChannel> GetDeadChatClients()
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{
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return Filter.Empty()
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.AddWhereAttachedEntity(uid => HasComp<GhostComponent>(uid))
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.Recipients
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.Union(_adminManager.ActiveAdmins)
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.Select(p => p.ConnectedClient);
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}
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private string SanitizeMessageCapital(EntityUid source, string message)
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{
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if (message.StartsWith(';'))
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{
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// Remove semicolon
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message = message.Substring(1).TrimStart();
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// Capitalize first letter
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message = message[0].ToString().ToUpper() + message.Remove(0, 1);
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if (_inventory.TryGetSlotEntity(source, "ears", out var entityUid) &&
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TryComp(entityUid, out HeadsetComponent? headset))
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{
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headset.RadioRequested = true;
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}
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else
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{
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_popup.PopupEntity(Loc.GetString("chat-manager-no-headset-on-message"), source, Filter.Entities(source));
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}
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}
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else
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{
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// Capitalize first letter
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message = message[0].ToString().ToUpper() + message.Remove(0, 1);
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}
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return message;
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}
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private void ClientDistanceToList(EntityUid source, int voiceRange, List<ICommonSession> playerSessions)
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{
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var ghosts = GetEntityQuery<GhostComponent>();
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var xforms = GetEntityQuery<TransformComponent>();
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var transformSource = xforms.GetComponent(source);
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var sourceMapId = transformSource.MapID;
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var sourceCoords = transformSource.Coordinates;
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity is not {Valid: true} playerEntity)
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continue;
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var transformEntity = xforms.GetComponent(playerEntity);
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if (transformEntity.MapID != sourceMapId ||
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!ghosts.HasComponent(playerEntity) &&
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!sourceCoords.InRange(EntityManager, transformEntity.Coordinates, voiceRange))
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continue;
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playerSessions.Add(player);
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}
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}
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private string ObfuscateMessageReadability(string message, float chance)
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{
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var modifiedMessage = new StringBuilder(message);
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for (var i = 0; i < message.Length; i++)
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{
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if (char.IsWhiteSpace((modifiedMessage[i])))
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{
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continue;
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}
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if (_random.Prob(1 - chance))
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{
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modifiedMessage[i] = '~';
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}
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}
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return modifiedMessage.ToString();
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}
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#endregion
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}
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/// <summary>
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/// Raised broadcast in order to transform speech.
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/// </summary>
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public sealed class TransformSpeechEvent : EntityEventArgs
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{
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public EntityUid Sender;
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public string Message;
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public TransformSpeechEvent(EntityUid sender, string message)
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{
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Sender = sender;
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Message = message;
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}
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}
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/// <summary>
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/// Raised on an entity when it speaks, either through 'say' or 'whisper'.
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/// </summary>
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public sealed class EntitySpokeEvent : EntityEventArgs
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{
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public string Message;
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public EntitySpokeEvent(string message)
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{
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Message = message;
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}
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}
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/// <summary>
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/// InGame IC chat is for chat that is specifically ingame (not lobby) but is also in character, i.e. speaking.
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/// </summary>
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// ReSharper disable once InconsistentNaming
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public enum InGameICChatType : byte
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{
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Speak,
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Emote,
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Whisper
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}
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/// <summary>
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/// InGame OOC chat is for chat that is specifically ingame (not lobby) but is OOC, like deadchat or LOOC.
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/// </summary>
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public enum InGameOOCChatType : byte
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{
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Looc,
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Dead
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}
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Reference in New Issue
Block a user