ChatManager murder (#7337)
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@@ -1,6 +1,8 @@
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using Content.Shared.Chat;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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namespace Content.Server.Chat.Managers
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@@ -23,32 +25,22 @@ namespace Content.Server.Chat.Managers
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/// <param name="sender"></param>
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/// <param name="playDefaultSound">If the default 'PA' sound should be played.</param>
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/// <param name="colorOverride">Override the color of the message being sent.</param>
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void DispatchStationAnnouncement(string message, string sender = "CentComm", bool playDefaultSound = true, Color? colorOverride = null);
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void DispatchStationAnnouncement(string message, string sender = "CentComm", bool playDefaultSound = true,
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Color? colorOverride = null);
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void DispatchServerMessage(IPlayerSession player, string message);
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/// <summary>
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/// Tries to use entity say or entity whisper to speak a message.
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/// </summary>
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void TrySpeak(EntityUid source, string message, bool whisper = false, IConsoleShell? shell = null, IPlayerSession? player = null);
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void TryEmote(EntityUid source, string message, IConsoleShell? shell = null, IPlayerSession? player = null);
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/// <param name="hideChat">If true, message will not be logged to chat boxes but will still produce a speech bubble.</param>
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void EntitySay(EntityUid source, string message, bool hideChat=false);
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void EntityWhisper(EntityUid source, string message, bool hideChat = false);
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void EntityMe(EntityUid source, string action);
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void SendLOOC(IPlayerSession player, string message);
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void SendOOC(IPlayerSession player, string message);
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void SendAdminChat(IPlayerSession player, string message);
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void SendDeadChat(IPlayerSession player, string message);
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void SendAdminDeadChat(IPlayerSession player, string message);
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void TrySendOOCMessage(IPlayerSession player, string message, OOCChatType type);
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void SendHookOOC(string sender, string message);
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delegate string TransformChat(EntityUid speaker, string message);
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void RegisterChatTransform(TransformChat handler);
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void SendAdminAnnouncement(string message);
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void ChatMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat,
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INetChannel client);
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void ChatMessageToMany(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat,
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List<INetChannel> clients);
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void ChatMessageToAll(ChatChannel channel, string message, string messageWrap, Color? colorOverride = null);
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bool MessageCharacterLimit(IPlayerSession player, string message);
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}
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}
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