Merge remote-tracking branch 'upstream/master' into 20-10-30-admins

This commit is contained in:
Pieter-Jan Briers
2020-10-30 16:23:21 +01:00
747 changed files with 26214 additions and 11240 deletions

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@@ -127,19 +127,26 @@ namespace Content.IntegrationTests
return grid;
}
protected async Task WaitUntil(IntegrationInstance instance, Func<bool> func, int tickStep = 10, int maxTicks = 600)
protected async Task WaitUntil(IntegrationInstance instance, Func<bool> func, int maxTicks = 600, int tickStep = 1)
{
var ticksAwaited = 0;
bool passed;
await instance.WaitIdleAsync();
while (!(passed = func()) && ticksAwaited < maxTicks)
{
await instance.WaitIdleAsync();
instance.RunTicks(tickStep);
ticksAwaited += tickStep;
}
var ticksToRun = tickStep;
await instance.WaitIdleAsync();
if (ticksAwaited + tickStep > maxTicks)
{
ticksToRun = maxTicks - ticksAwaited;
}
await instance.WaitRunTicks(ticksToRun);
ticksAwaited += ticksToRun;
}
Assert.That(passed);
}

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@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Atmos;
@@ -46,7 +47,7 @@ namespace Content.IntegrationTests.Tests.Body
var originalOxygen = 2;
var originalNitrogen = 8;
var breathedPercentage = Atmospherics.BreathPercentage;
var breathedPercentage = Atmospherics.BreathVolume / gas.Volume;
gas.AdjustMoles(Gas.Oxygen, originalOxygen);
gas.AdjustMoles(Gas.Nitrogen, originalNitrogen);
@@ -76,7 +77,7 @@ namespace Content.IntegrationTests.Tests.Body
lung.Exhale(1, gas);
var lungOxygenAfterExhale = lung.Air.GetMoles(Gas.Oxygen);
var exhaledOxygen = lungOxygenBeforeExhale - lungOxygenAfterExhale;
var exhaledOxygen = Math.Abs(lungOxygenBeforeExhale - lungOxygenAfterExhale);
// Not completely empty
Assert.Positive(lung.Air.Gases.Sum());

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@@ -14,7 +14,7 @@ using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests
namespace Content.IntegrationTests.Tests.Buckle
{
[TestFixture]
[TestOf(typeof(BuckleComponent))]
@@ -22,7 +22,7 @@ namespace Content.IntegrationTests.Tests
public class BuckleTest : ContentIntegrationTest
{
[Test]
public async Task Test()
public async Task BuckleUnbuckleCooldownRangeTest()
{
var server = StartServerDummyTicker();
@@ -31,7 +31,7 @@ namespace Content.IntegrationTests.Tests
BuckleComponent buckle = null;
StrapComponent strap = null;
server.Assert(() =>
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
@@ -82,9 +82,9 @@ namespace Content.IntegrationTests.Tests
});
// Wait enough ticks for the unbuckling cooldown to run out
server.RunTicks(60);
await server.WaitRunTicks(60);
server.Assert(() =>
await server.WaitAssertion(() =>
{
// Still buckled
Assert.True(buckle.Buckled);
@@ -115,9 +115,9 @@ namespace Content.IntegrationTests.Tests
});
// Wait enough ticks for the unbuckling cooldown to run out
server.RunTicks(60);
await server.WaitRunTicks(60);
server.Assert(() =>
await server.WaitAssertion(() =>
{
// Still buckled
Assert.True(buckle.Buckled);
@@ -159,17 +159,15 @@ namespace Content.IntegrationTests.Tests
human.Transform.WorldPosition += (1, 0);
});
server.RunTicks(1);
await server.WaitRunTicks(1);
server.Assert(() =>
await server.WaitAssertion(() =>
{
// No longer buckled
Assert.False(buckle.Buckled);
Assert.Null(buckle.BuckledTo);
Assert.IsEmpty(strap.BuckledEntities);
});
await server.WaitIdleAsync();
}
[Test]
@@ -177,14 +175,13 @@ namespace Content.IntegrationTests.Tests
{
var server = StartServer();
IEntity human = null;
IEntity chair = null;
IEntity human;
IEntity chair;
BuckleComponent buckle = null;
StrapComponent strap = null;
HandsComponent hands = null;
IBody body = null;
server.Assert(() =>
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
@@ -206,7 +203,7 @@ namespace Content.IntegrationTests.Tests
// Component sanity check
Assert.True(human.TryGetComponent(out buckle));
Assert.True(chair.TryGetComponent(out strap));
Assert.True(chair.HasComponent<StrapComponent>());
Assert.True(human.TryGetComponent(out hands));
Assert.True(human.TryGetComponent(out body));
@@ -226,9 +223,9 @@ namespace Content.IntegrationTests.Tests
}
});
server.RunTicks(10);
await server.WaitRunTicks(10);
server.Assert(() =>
await server.WaitAssertion(() =>
{
// Still buckled
Assert.True(buckle.Buckled);
@@ -248,9 +245,9 @@ namespace Content.IntegrationTests.Tests
}
});
server.RunTicks(10);
await server.WaitRunTicks(10);
server.Assert(() =>
await server.WaitAssertion(() =>
{
// Still buckled
Assert.True(buckle.Buckled);
@@ -261,8 +258,73 @@ namespace Content.IntegrationTests.Tests
Assert.Null(hands.GetItem(slot));
}
});
}
await server.WaitIdleAsync();
[Test]
public async Task ForceUnbuckleBuckleTest()
{
var server = StartServer();
IEntity human = null;
IEntity chair = null;
BuckleComponent buckle = null;
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
var mapId = new MapId(1);
mapManager.CreateNewMapEntity(mapId);
var entityManager = IoCManager.Resolve<IEntityManager>();
var gridId = new GridId(1);
var grid = mapManager.CreateGrid(mapId, gridId);
var coordinates = grid.GridEntityId.ToCoordinates();
var tileManager = IoCManager.Resolve<ITileDefinitionManager>();
var tileId = tileManager["underplating"].TileId;
var tile = new Tile(tileId);
grid.SetTile(coordinates, tile);
human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
chair = entityManager.SpawnEntity("ChairWood", coordinates);
// Component sanity check
Assert.True(human.TryGetComponent(out buckle));
Assert.True(chair.HasComponent<StrapComponent>());
// Buckle
Assert.True(buckle.TryBuckle(human, chair));
Assert.NotNull(buckle.BuckledTo);
Assert.True(buckle.Buckled);
// Move the buckled entity away
human.Transform.LocalPosition += (100, 0);
});
await WaitUntil(server, () => !buckle.Buckled, maxTicks: 10);
Assert.False(buckle.Buckled);
await server.WaitAssertion(() =>
{
// Move the now unbuckled entity back onto the chair
human.Transform.LocalPosition -= (100, 0);
// Buckle
Assert.True(buckle.TryBuckle(human, chair));
Assert.NotNull(buckle.BuckledTo);
Assert.True(buckle.Buckled);
});
await server.WaitRunTicks(60);
await server.WaitAssertion(() =>
{
// Still buckled
Assert.NotNull(buckle.BuckledTo);
Assert.True(buckle.Buckled);
});
}
}
}

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@@ -0,0 +1,51 @@
using System.Threading.Tasks;
using Content.Server.GlobalVerbs;
using Content.Shared.Damage;
using Content.Shared.GameObjects.Components.Damage;
using NUnit.Framework;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Commands
{
[TestFixture]
[TestOf(typeof(RejuvenateVerb))]
public class RejuvenateTest : ContentIntegrationTest
{
[Test]
public async Task RejuvenateDeadTest()
{
var server = StartServerDummyTicker();
await server.WaitAssertion(() =>
{
var mapManager = IoCManager.Resolve<IMapManager>();
mapManager.CreateNewMapEntity(MapId.Nullspace);
var entityManager = IoCManager.Resolve<IEntityManager>();
var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
// Sanity check
Assert.True(human.TryGetComponent(out IDamageableComponent damageable));
Assert.That(damageable.CurrentState, Is.EqualTo(DamageState.Alive));
// Kill the entity
damageable.ChangeDamage(DamageClass.Brute, 10000000, true);
// Check that it is dead
Assert.That(damageable.CurrentState, Is.EqualTo(DamageState.Dead));
// Rejuvenate them
RejuvenateVerb.PerformRejuvenate(human);
// Check that it is alive and with no damage
Assert.That(damageable.CurrentState, Is.EqualTo(DamageState.Alive));
Assert.That(damageable.TotalDamage, Is.Zero);
});
}
}
}

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@@ -0,0 +1,96 @@
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Gravity;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Components.Gravity;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Utility;
using NUnit.Framework;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Gravity
{
[TestFixture]
[TestOf(typeof(WeightlessSystem))]
[TestOf(typeof(GravityGeneratorComponent))]
public class WeightlessStatusTests : ContentIntegrationTest
{
[Test]
public async Task WeightlessStatusTest()
{
var server = StartServer();
await server.WaitIdleAsync();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
var pauseManager = server.ResolveDependency<IPauseManager>();
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
IEntity human = null;
SharedStatusEffectsComponent statusEffects = null;
await server.WaitAssertion(() =>
{
var mapId = mapManager.CreateMap();
pauseManager.AddUninitializedMap(mapId);
var gridId = new GridId(1);
if (!mapManager.TryGetGrid(gridId, out var grid))
{
grid = mapManager.CreateGrid(mapId, gridId);
}
var tileDefinition = tileDefinitionManager["underplating"];
var tile = new Tile(tileDefinition.TileId);
var coordinates = grid.ToCoordinates();
grid.SetTile(coordinates, tile);
pauseManager.DoMapInitialize(mapId);
human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
Assert.True(human.TryGetComponent(out statusEffects));
});
// Let WeightlessSystem and GravitySystem tick
await server.WaitRunTicks(1);
GravityGeneratorComponent gravityGenerator = null;
await server.WaitAssertion(() =>
{
// No gravity without a gravity generator
Assert.True(statusEffects.Statuses.ContainsKey(StatusEffect.Weightless));
gravityGenerator = human.EnsureComponent<GravityGeneratorComponent>();
});
// Let WeightlessSystem and GravitySystem tick
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.False(statusEffects.Statuses.ContainsKey(StatusEffect.Weightless));
// Disable the gravity generator
var args = new BreakageEventArgs {Owner = human};
gravityGenerator.OnBreak(args);
});
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
Assert.False(statusEffects.Statuses.ContainsKey(StatusEffect.Weightless));
});
}
}
}

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@@ -1,4 +1,5 @@
using System.Threading.Tasks;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
@@ -34,6 +35,11 @@ namespace Content.IntegrationTests.Tests
var consumerEnt1 = entityMan.SpawnEntity("DebugConsumer", grid.ToCoordinates(0, 1));
var consumerEnt2 = entityMan.SpawnEntity("DebugConsumer", grid.ToCoordinates(0, 2));
if (generatorEnt.TryGetComponent(out AnchorableComponent anchorable))
{
anchorable.TryAnchor(null, force:true);
}
Assert.That(generatorEnt.TryGetComponent(out supplier));
Assert.That(consumerEnt1.TryGetComponent(out consumer1));
Assert.That(consumerEnt2.TryGetComponent(out consumer2));