Merge remote-tracking branch 'upstream/master' into 20-10-30-admins
This commit is contained in:
@@ -127,19 +127,26 @@ namespace Content.IntegrationTests
|
||||
return grid;
|
||||
}
|
||||
|
||||
protected async Task WaitUntil(IntegrationInstance instance, Func<bool> func, int tickStep = 10, int maxTicks = 600)
|
||||
protected async Task WaitUntil(IntegrationInstance instance, Func<bool> func, int maxTicks = 600, int tickStep = 1)
|
||||
{
|
||||
var ticksAwaited = 0;
|
||||
bool passed;
|
||||
|
||||
await instance.WaitIdleAsync();
|
||||
|
||||
while (!(passed = func()) && ticksAwaited < maxTicks)
|
||||
{
|
||||
await instance.WaitIdleAsync();
|
||||
instance.RunTicks(tickStep);
|
||||
ticksAwaited += tickStep;
|
||||
}
|
||||
var ticksToRun = tickStep;
|
||||
|
||||
await instance.WaitIdleAsync();
|
||||
if (ticksAwaited + tickStep > maxTicks)
|
||||
{
|
||||
ticksToRun = maxTicks - ticksAwaited;
|
||||
}
|
||||
|
||||
await instance.WaitRunTicks(ticksToRun);
|
||||
|
||||
ticksAwaited += ticksToRun;
|
||||
}
|
||||
|
||||
Assert.That(passed);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Atmos;
|
||||
@@ -46,7 +47,7 @@ namespace Content.IntegrationTests.Tests.Body
|
||||
|
||||
var originalOxygen = 2;
|
||||
var originalNitrogen = 8;
|
||||
var breathedPercentage = Atmospherics.BreathPercentage;
|
||||
var breathedPercentage = Atmospherics.BreathVolume / gas.Volume;
|
||||
|
||||
gas.AdjustMoles(Gas.Oxygen, originalOxygen);
|
||||
gas.AdjustMoles(Gas.Nitrogen, originalNitrogen);
|
||||
@@ -76,7 +77,7 @@ namespace Content.IntegrationTests.Tests.Body
|
||||
lung.Exhale(1, gas);
|
||||
|
||||
var lungOxygenAfterExhale = lung.Air.GetMoles(Gas.Oxygen);
|
||||
var exhaledOxygen = lungOxygenBeforeExhale - lungOxygenAfterExhale;
|
||||
var exhaledOxygen = Math.Abs(lungOxygenBeforeExhale - lungOxygenAfterExhale);
|
||||
|
||||
// Not completely empty
|
||||
Assert.Positive(lung.Air.Gases.Sum());
|
||||
|
||||
@@ -14,7 +14,7 @@ using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.IntegrationTests.Tests
|
||||
namespace Content.IntegrationTests.Tests.Buckle
|
||||
{
|
||||
[TestFixture]
|
||||
[TestOf(typeof(BuckleComponent))]
|
||||
@@ -22,7 +22,7 @@ namespace Content.IntegrationTests.Tests
|
||||
public class BuckleTest : ContentIntegrationTest
|
||||
{
|
||||
[Test]
|
||||
public async Task Test()
|
||||
public async Task BuckleUnbuckleCooldownRangeTest()
|
||||
{
|
||||
var server = StartServerDummyTicker();
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Content.IntegrationTests.Tests
|
||||
BuckleComponent buckle = null;
|
||||
StrapComponent strap = null;
|
||||
|
||||
server.Assert(() =>
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
|
||||
@@ -82,9 +82,9 @@ namespace Content.IntegrationTests.Tests
|
||||
});
|
||||
|
||||
// Wait enough ticks for the unbuckling cooldown to run out
|
||||
server.RunTicks(60);
|
||||
await server.WaitRunTicks(60);
|
||||
|
||||
server.Assert(() =>
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Still buckled
|
||||
Assert.True(buckle.Buckled);
|
||||
@@ -115,9 +115,9 @@ namespace Content.IntegrationTests.Tests
|
||||
});
|
||||
|
||||
// Wait enough ticks for the unbuckling cooldown to run out
|
||||
server.RunTicks(60);
|
||||
await server.WaitRunTicks(60);
|
||||
|
||||
server.Assert(() =>
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Still buckled
|
||||
Assert.True(buckle.Buckled);
|
||||
@@ -159,17 +159,15 @@ namespace Content.IntegrationTests.Tests
|
||||
human.Transform.WorldPosition += (1, 0);
|
||||
});
|
||||
|
||||
server.RunTicks(1);
|
||||
await server.WaitRunTicks(1);
|
||||
|
||||
server.Assert(() =>
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// No longer buckled
|
||||
Assert.False(buckle.Buckled);
|
||||
Assert.Null(buckle.BuckledTo);
|
||||
Assert.IsEmpty(strap.BuckledEntities);
|
||||
});
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
}
|
||||
|
||||
[Test]
|
||||
@@ -177,14 +175,13 @@ namespace Content.IntegrationTests.Tests
|
||||
{
|
||||
var server = StartServer();
|
||||
|
||||
IEntity human = null;
|
||||
IEntity chair = null;
|
||||
IEntity human;
|
||||
IEntity chair;
|
||||
BuckleComponent buckle = null;
|
||||
StrapComponent strap = null;
|
||||
HandsComponent hands = null;
|
||||
IBody body = null;
|
||||
|
||||
server.Assert(() =>
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
|
||||
@@ -206,7 +203,7 @@ namespace Content.IntegrationTests.Tests
|
||||
|
||||
// Component sanity check
|
||||
Assert.True(human.TryGetComponent(out buckle));
|
||||
Assert.True(chair.TryGetComponent(out strap));
|
||||
Assert.True(chair.HasComponent<StrapComponent>());
|
||||
Assert.True(human.TryGetComponent(out hands));
|
||||
Assert.True(human.TryGetComponent(out body));
|
||||
|
||||
@@ -226,9 +223,9 @@ namespace Content.IntegrationTests.Tests
|
||||
}
|
||||
});
|
||||
|
||||
server.RunTicks(10);
|
||||
await server.WaitRunTicks(10);
|
||||
|
||||
server.Assert(() =>
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Still buckled
|
||||
Assert.True(buckle.Buckled);
|
||||
@@ -248,9 +245,9 @@ namespace Content.IntegrationTests.Tests
|
||||
}
|
||||
});
|
||||
|
||||
server.RunTicks(10);
|
||||
await server.WaitRunTicks(10);
|
||||
|
||||
server.Assert(() =>
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Still buckled
|
||||
Assert.True(buckle.Buckled);
|
||||
@@ -261,8 +258,73 @@ namespace Content.IntegrationTests.Tests
|
||||
Assert.Null(hands.GetItem(slot));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
[Test]
|
||||
public async Task ForceUnbuckleBuckleTest()
|
||||
{
|
||||
var server = StartServer();
|
||||
|
||||
IEntity human = null;
|
||||
IEntity chair = null;
|
||||
BuckleComponent buckle = null;
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
|
||||
var mapId = new MapId(1);
|
||||
mapManager.CreateNewMapEntity(mapId);
|
||||
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
var gridId = new GridId(1);
|
||||
var grid = mapManager.CreateGrid(mapId, gridId);
|
||||
var coordinates = grid.GridEntityId.ToCoordinates();
|
||||
var tileManager = IoCManager.Resolve<ITileDefinitionManager>();
|
||||
var tileId = tileManager["underplating"].TileId;
|
||||
var tile = new Tile(tileId);
|
||||
|
||||
grid.SetTile(coordinates, tile);
|
||||
|
||||
human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
|
||||
chair = entityManager.SpawnEntity("ChairWood", coordinates);
|
||||
|
||||
// Component sanity check
|
||||
Assert.True(human.TryGetComponent(out buckle));
|
||||
Assert.True(chair.HasComponent<StrapComponent>());
|
||||
|
||||
// Buckle
|
||||
Assert.True(buckle.TryBuckle(human, chair));
|
||||
Assert.NotNull(buckle.BuckledTo);
|
||||
Assert.True(buckle.Buckled);
|
||||
|
||||
// Move the buckled entity away
|
||||
human.Transform.LocalPosition += (100, 0);
|
||||
});
|
||||
|
||||
await WaitUntil(server, () => !buckle.Buckled, maxTicks: 10);
|
||||
|
||||
Assert.False(buckle.Buckled);
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Move the now unbuckled entity back onto the chair
|
||||
human.Transform.LocalPosition -= (100, 0);
|
||||
|
||||
// Buckle
|
||||
Assert.True(buckle.TryBuckle(human, chair));
|
||||
Assert.NotNull(buckle.BuckledTo);
|
||||
Assert.True(buckle.Buckled);
|
||||
});
|
||||
|
||||
await server.WaitRunTicks(60);
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// Still buckled
|
||||
Assert.NotNull(buckle.BuckledTo);
|
||||
Assert.True(buckle.Buckled);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
51
Content.IntegrationTests/Tests/Commands/RejuvenateTest.cs
Normal file
51
Content.IntegrationTests/Tests/Commands/RejuvenateTest.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GlobalVerbs;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using NUnit.Framework;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Commands
|
||||
{
|
||||
[TestFixture]
|
||||
[TestOf(typeof(RejuvenateVerb))]
|
||||
public class RejuvenateTest : ContentIntegrationTest
|
||||
{
|
||||
[Test]
|
||||
public async Task RejuvenateDeadTest()
|
||||
{
|
||||
var server = StartServerDummyTicker();
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var mapManager = IoCManager.Resolve<IMapManager>();
|
||||
|
||||
mapManager.CreateNewMapEntity(MapId.Nullspace);
|
||||
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
|
||||
var human = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
|
||||
|
||||
// Sanity check
|
||||
Assert.True(human.TryGetComponent(out IDamageableComponent damageable));
|
||||
Assert.That(damageable.CurrentState, Is.EqualTo(DamageState.Alive));
|
||||
|
||||
// Kill the entity
|
||||
damageable.ChangeDamage(DamageClass.Brute, 10000000, true);
|
||||
|
||||
// Check that it is dead
|
||||
Assert.That(damageable.CurrentState, Is.EqualTo(DamageState.Dead));
|
||||
|
||||
// Rejuvenate them
|
||||
RejuvenateVerb.PerformRejuvenate(human);
|
||||
|
||||
// Check that it is alive and with no damage
|
||||
Assert.That(damageable.CurrentState, Is.EqualTo(DamageState.Alive));
|
||||
Assert.That(damageable.TotalDamage, Is.Zero);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Gravity;
|
||||
using Content.Server.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components.Gravity;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Utility;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.Interfaces.Timing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Gravity
|
||||
{
|
||||
[TestFixture]
|
||||
[TestOf(typeof(WeightlessSystem))]
|
||||
[TestOf(typeof(GravityGeneratorComponent))]
|
||||
public class WeightlessStatusTests : ContentIntegrationTest
|
||||
{
|
||||
[Test]
|
||||
public async Task WeightlessStatusTest()
|
||||
{
|
||||
var server = StartServer();
|
||||
|
||||
await server.WaitIdleAsync();
|
||||
|
||||
var mapManager = server.ResolveDependency<IMapManager>();
|
||||
var entityManager = server.ResolveDependency<IEntityManager>();
|
||||
var pauseManager = server.ResolveDependency<IPauseManager>();
|
||||
var tileDefinitionManager = server.ResolveDependency<ITileDefinitionManager>();
|
||||
|
||||
IEntity human = null;
|
||||
SharedStatusEffectsComponent statusEffects = null;
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
var mapId = mapManager.CreateMap();
|
||||
|
||||
pauseManager.AddUninitializedMap(mapId);
|
||||
|
||||
var gridId = new GridId(1);
|
||||
|
||||
if (!mapManager.TryGetGrid(gridId, out var grid))
|
||||
{
|
||||
grid = mapManager.CreateGrid(mapId, gridId);
|
||||
}
|
||||
|
||||
var tileDefinition = tileDefinitionManager["underplating"];
|
||||
var tile = new Tile(tileDefinition.TileId);
|
||||
var coordinates = grid.ToCoordinates();
|
||||
|
||||
grid.SetTile(coordinates, tile);
|
||||
|
||||
pauseManager.DoMapInitialize(mapId);
|
||||
|
||||
human = entityManager.SpawnEntity("HumanMob_Content", coordinates);
|
||||
|
||||
Assert.True(human.TryGetComponent(out statusEffects));
|
||||
});
|
||||
|
||||
// Let WeightlessSystem and GravitySystem tick
|
||||
await server.WaitRunTicks(1);
|
||||
|
||||
GravityGeneratorComponent gravityGenerator = null;
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
// No gravity without a gravity generator
|
||||
Assert.True(statusEffects.Statuses.ContainsKey(StatusEffect.Weightless));
|
||||
|
||||
gravityGenerator = human.EnsureComponent<GravityGeneratorComponent>();
|
||||
});
|
||||
|
||||
// Let WeightlessSystem and GravitySystem tick
|
||||
await server.WaitRunTicks(1);
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
Assert.False(statusEffects.Statuses.ContainsKey(StatusEffect.Weightless));
|
||||
|
||||
// Disable the gravity generator
|
||||
var args = new BreakageEventArgs {Owner = human};
|
||||
gravityGenerator.OnBreak(args);
|
||||
});
|
||||
|
||||
await server.WaitRunTicks(1);
|
||||
|
||||
await server.WaitAssertion(() =>
|
||||
{
|
||||
Assert.False(statusEffects.Statuses.ContainsKey(StatusEffect.Weightless));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
|
||||
using Content.Server.GameObjects.Components.Power.PowerNetComponents;
|
||||
@@ -34,6 +35,11 @@ namespace Content.IntegrationTests.Tests
|
||||
var consumerEnt1 = entityMan.SpawnEntity("DebugConsumer", grid.ToCoordinates(0, 1));
|
||||
var consumerEnt2 = entityMan.SpawnEntity("DebugConsumer", grid.ToCoordinates(0, 2));
|
||||
|
||||
if (generatorEnt.TryGetComponent(out AnchorableComponent anchorable))
|
||||
{
|
||||
anchorable.TryAnchor(null, force:true);
|
||||
}
|
||||
|
||||
Assert.That(generatorEnt.TryGetComponent(out supplier));
|
||||
Assert.That(consumerEnt1.TryGetComponent(out consumer1));
|
||||
Assert.That(consumerEnt2.TryGetComponent(out consumer2));
|
||||
|
||||
Reference in New Issue
Block a user