Merge remote-tracking branch 'upstream/master' into 20-10-30-admins
This commit is contained in:
18
Content.Server/GameObjects/EntitySystems/BatterySystem.cs
Normal file
18
Content.Server/GameObjects/EntitySystems/BatterySystem.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class BatterySystem : EntitySystem
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in ComponentManager.EntityQuery<BatteryComponent>(false))
|
||||
{
|
||||
comp.OnUpdate(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,11 +2,12 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Medical;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Shared.GameTicking;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
internal sealed class CloningSystem : EntitySystem
|
||||
internal sealed class CloningSystem : EntitySystem, IResettingEntitySystem
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
@@ -16,9 +17,9 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
public static Dictionary<int, Mind> Minds = new Dictionary<int, Mind>();
|
||||
public readonly Dictionary<int, Mind> Minds = new Dictionary<int, Mind>();
|
||||
|
||||
public static void AddToDnaScans(Mind mind)
|
||||
public void AddToDnaScans(Mind mind)
|
||||
{
|
||||
if (!Minds.ContainsValue(mind))
|
||||
{
|
||||
@@ -26,14 +27,19 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasDnaScan(Mind mind)
|
||||
public bool HasDnaScan(Mind mind)
|
||||
{
|
||||
return Minds.ContainsValue(mind);
|
||||
}
|
||||
|
||||
public static Dictionary<int, string> getIdToUser()
|
||||
public Dictionary<int, string> GetIdToUser()
|
||||
{
|
||||
return Minds.ToDictionary(m => m.Key, m => m.Value.CharacterName);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Minds.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
using Content.Server.Interfaces;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
|
||||
{
|
||||
public class DeviceNetworkSystem : EntitySystem
|
||||
{
|
||||
private IDeviceNetwork _network;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_network = IoCManager.Resolve<IDeviceNetwork>();
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
if (_network == null)
|
||||
return;
|
||||
//(ノ°Д°)ノ︵ ┻━┻
|
||||
_network.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
32
Content.Server/GameObjects/EntitySystems/GasTankSystem.cs
Normal file
32
Content.Server/GameObjects/EntitySystems/GasTankSystem.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using Content.Server.GameObjects.Components.Atmos;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class GasTankSystem : EntitySystem
|
||||
{
|
||||
private float _timer = 0f;
|
||||
private const float Interval = 0.5f;
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
_timer += frameTime;
|
||||
|
||||
if (_timer < Interval) return;
|
||||
_timer = 0f;
|
||||
|
||||
foreach (var gasTank in EntityManager.ComponentManager.EntityQuery<GasTankComponent>())
|
||||
{
|
||||
gasTank.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Gravity;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Gravity;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages.Gravity;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
@@ -41,7 +42,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
generator.UpdateState();
|
||||
}
|
||||
|
||||
|
||||
if (generator.Status == GravityGeneratorStatus.On)
|
||||
{
|
||||
gridsWithGravity.Add(generator.Owner.Transform.GridID);
|
||||
@@ -52,12 +53,11 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
if (grid.HasGravity && !gridsWithGravity.Contains(grid.Index))
|
||||
{
|
||||
grid.HasGravity = false;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
} else if (!grid.HasGravity && gridsWithGravity.Contains(grid.Index))
|
||||
DisableGravity(grid);
|
||||
}
|
||||
else if (!grid.HasGravity && gridsWithGravity.Contains(grid.Index))
|
||||
{
|
||||
grid.HasGravity = true;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
EnableGravity(grid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,6 +68,26 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private void EnableGravity(IMapGrid grid)
|
||||
{
|
||||
grid.HasGravity = true;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
|
||||
var message = new GravityChangedMessage(grid);
|
||||
|
||||
RaiseLocalEvent(message);
|
||||
}
|
||||
|
||||
private void DisableGravity(IMapGrid grid)
|
||||
{
|
||||
grid.HasGravity = false;
|
||||
ScheduleGridToShake(grid.Index, ShakeTimes);
|
||||
|
||||
var message = new GravityChangedMessage(grid);
|
||||
|
||||
RaiseLocalEvent(message);
|
||||
}
|
||||
|
||||
private void ScheduleGridToShake(GridId gridId, uint shakeTimes)
|
||||
{
|
||||
if (!_gridsToShake.Keys.Contains(gridId))
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var comp in ComponentManager.EntityQuery<HandheldLightComponent>())
|
||||
foreach (var comp in ComponentManager.EntityQuery<HandheldLightComponent>(false))
|
||||
{
|
||||
comp.OnUpdate(frameTime);
|
||||
}
|
||||
|
||||
27
Content.Server/GameObjects/EntitySystems/MorgueSystem.cs
Normal file
27
Content.Server/GameObjects/EntitySystems/MorgueSystem.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using Content.Server.GameObjects.Components.Morgue;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class MorgueSystem : EntitySystem
|
||||
{
|
||||
|
||||
private float _accumulatedFrameTime;
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
_accumulatedFrameTime += frameTime;
|
||||
|
||||
if (_accumulatedFrameTime >= 10)
|
||||
{
|
||||
foreach (var morgue in ComponentManager.EntityQuery<MorgueEntityStorageComponent>())
|
||||
{
|
||||
morgue.Update();
|
||||
}
|
||||
_accumulatedFrameTime -= 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
#nullable enable
|
||||
using Content.Server.GameObjects.Components.PA;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class ParticleAcceleratorPartSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
|
||||
}
|
||||
|
||||
private static void RotateEvent(RotateEvent ev)
|
||||
{
|
||||
if (ev.Sender.TryGetComponent(out ParticleAcceleratorPartComponent? part))
|
||||
{
|
||||
part.Rotated();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Botany;
|
||||
using Content.Server.GameObjects.Components.Botany;
|
||||
using Content.Shared.GameTicking;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -12,7 +13,7 @@ using Robust.Shared.Prototypes;
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class PlantSystem : EntitySystem
|
||||
public class PlantSystem : EntitySystem, IResettingEntitySystem
|
||||
{
|
||||
[Dependency] private readonly IComponentManager _componentManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
@@ -29,6 +30,15 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
PopulateDatabase();
|
||||
}
|
||||
|
||||
private void PopulateDatabase()
|
||||
{
|
||||
_nextUid = 0;
|
||||
|
||||
_seeds.Clear();
|
||||
|
||||
foreach (var seed in _prototypeManager.EnumeratePrototypes<Seed>())
|
||||
{
|
||||
AddSeedToDatabase(seed);
|
||||
@@ -66,5 +76,10 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
plantHolder.Update();
|
||||
}
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
PopulateDatabase();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
using Content.Server.GameObjects.Components.Singularity;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
public class SingularitySystem : EntitySystem
|
||||
{
|
||||
private float curTimeSingulo;
|
||||
private float curTimePull;
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
curTimeSingulo += frameTime;
|
||||
curTimePull += frameTime;
|
||||
|
||||
var shouldUpdate = curTimeSingulo >= 1f;
|
||||
var shouldPull = curTimePull >= 0.2f;
|
||||
if (!shouldUpdate && !shouldPull) return;
|
||||
var singulos = ComponentManager.EntityQuery<SingularityComponent>();
|
||||
|
||||
if (curTimeSingulo >= 1f)
|
||||
{
|
||||
curTimeSingulo -= 1f;
|
||||
foreach (var singulo in singulos)
|
||||
{
|
||||
singulo.Update();
|
||||
}
|
||||
}
|
||||
|
||||
if (curTimePull >= 0.5f)
|
||||
{
|
||||
curTimePull -= 0.5f;
|
||||
foreach (var singulo in singulos)
|
||||
{
|
||||
singulo.PullUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,12 +25,12 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
if (newState != oldState)
|
||||
{
|
||||
appearance.SetData(RotationVisuals.RotationState, newState);
|
||||
}
|
||||
|
||||
if (playSound)
|
||||
{
|
||||
var file = AudioHelpers.GetRandomFileFromSoundCollection("bodyfall");
|
||||
Get<AudioSystem>().PlayFromEntity(file, entity, AudioHelpers.WithVariation(0.25f));
|
||||
if (playSound)
|
||||
{
|
||||
var file = AudioHelpers.GetRandomFileFromSoundCollection("bodyfall");
|
||||
Get<AudioSystem>().PlayFromEntity(file, entity, AudioHelpers.WithVariation(0.25f));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -61,5 +61,21 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
hands.Drop(heldItem.Owner, doMobChecks);
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: RotationState can be null and I want to burn all lifeforms in the universe for this!!!
|
||||
//If you use these it's atleast slightly less painful (null is treated as false)
|
||||
public bool IsStanding(IEntity entity)
|
||||
{
|
||||
return entity.TryGetComponent<AppearanceComponent>(out var appearance)
|
||||
&& appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var rotation)
|
||||
&& rotation == RotationState.Vertical;
|
||||
}
|
||||
|
||||
public bool IsDown(IEntity entity)
|
||||
{
|
||||
return entity.TryGetComponent<AppearanceComponent>(out var appearance)
|
||||
&& appearance.TryGetData<RotationState>(RotationVisuals.RotationState, out var rotation)
|
||||
&& rotation == RotationState.Horizontal;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
125
Content.Server/GameObjects/EntitySystems/WeightlessSystem.cs
Normal file
125
Content.Server/GameObjects/EntitySystems/WeightlessSystem.cs
Normal file
@@ -0,0 +1,125 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages.Gravity;
|
||||
using Content.Shared.GameTicking;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects.Components.Map;
|
||||
using Robust.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class WeightlessSystem : EntitySystem, IResettingEntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
private readonly Dictionary<GridId, List<ServerStatusEffectsComponent>> _statuses = new Dictionary<GridId, List<ServerStatusEffectsComponent>>();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<GravityChangedMessage>(GravityChanged);
|
||||
SubscribeLocalEvent<EntParentChangedMessage>(EntParentChanged);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_statuses.Clear();
|
||||
}
|
||||
|
||||
public void AddStatus(ServerStatusEffectsComponent status)
|
||||
{
|
||||
var gridId = status.Owner.Transform.GridID;
|
||||
var statuses = _statuses.GetOrNew(gridId);
|
||||
|
||||
statuses.Add(status);
|
||||
|
||||
if (_mapManager.TryGetGrid(status.Owner.Transform.GridID, out var grid))
|
||||
{
|
||||
if (grid.HasGravity)
|
||||
{
|
||||
RemoveWeightless(status);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddWeightless(status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveStatus(ServerStatusEffectsComponent status)
|
||||
{
|
||||
var grid = status.Owner.Transform.GridID;
|
||||
if (!_statuses.TryGetValue(grid, out var statuses))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
statuses.Remove(status);
|
||||
}
|
||||
|
||||
private void GravityChanged(GravityChangedMessage ev)
|
||||
{
|
||||
if (!_statuses.TryGetValue(ev.Grid.Index, out var statuses))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ev.HasGravity)
|
||||
{
|
||||
foreach (var status in statuses)
|
||||
{
|
||||
RemoveWeightless(status);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var status in statuses)
|
||||
{
|
||||
AddWeightless(status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddWeightless(ServerStatusEffectsComponent status)
|
||||
{
|
||||
status.ChangeStatusEffect(StatusEffect.Weightless, "/Textures/Interface/StatusEffects/Weightless/weightless.png", null);
|
||||
}
|
||||
|
||||
private void RemoveWeightless(ServerStatusEffectsComponent status)
|
||||
{
|
||||
status.RemoveStatusEffect(StatusEffect.Weightless);
|
||||
}
|
||||
|
||||
private void EntParentChanged(EntParentChangedMessage ev)
|
||||
{
|
||||
if (!ev.Entity.TryGetComponent(out ServerStatusEffectsComponent status))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ev.OldParent != null &&
|
||||
ev.OldParent.TryGetComponent(out IMapGridComponent mapGrid))
|
||||
{
|
||||
var oldGrid = mapGrid.GridIndex;
|
||||
|
||||
if (_statuses.TryGetValue(oldGrid, out var oldStatuses))
|
||||
{
|
||||
oldStatuses.Remove(status);
|
||||
}
|
||||
}
|
||||
|
||||
var newGrid = ev.Entity.Transform.GridID;
|
||||
var newStatuses = _statuses.GetOrNew(newGrid);
|
||||
|
||||
newStatuses.Add(status);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user