Puddle error fix (#7165)
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@@ -72,14 +72,12 @@ namespace Content.Client.Fluids
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if (forceWetFloorSprite)
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{
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//Change the puddle's sprite to the wet floor sprite
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spriteComponent.LayerSetRSI(0, "Fluids/wet_floor_sparkles.rsi");
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spriteComponent.LayerSetState(0, "sparkles");
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spriteComponent.LayerSetState(0, "sparkles", "Fluids/wet_floor_sparkles.rsi");
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spriteComponent.Color = spriteComponent.Color.WithAlpha(0.25f); //should be mostly transparent.
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}
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else
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{
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spriteComponent.LayerSetRSI(0, "Fluids/smear.rsi");
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spriteComponent.LayerSetState(0, "smear-0"); // TODO: need a way to implement the random smears again when the mop creates new puddles.
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spriteComponent.LayerSetState(0, "smear-0", "Fluids/smear.rsi"); // TODO: need a way to implement the random smears again when the mop creates new puddles.
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}
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}
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