Puddle error fix (#7165)
This commit is contained in:
@@ -72,14 +72,12 @@ namespace Content.Client.Fluids
|
|||||||
if (forceWetFloorSprite)
|
if (forceWetFloorSprite)
|
||||||
{
|
{
|
||||||
//Change the puddle's sprite to the wet floor sprite
|
//Change the puddle's sprite to the wet floor sprite
|
||||||
spriteComponent.LayerSetRSI(0, "Fluids/wet_floor_sparkles.rsi");
|
spriteComponent.LayerSetState(0, "sparkles", "Fluids/wet_floor_sparkles.rsi");
|
||||||
spriteComponent.LayerSetState(0, "sparkles");
|
|
||||||
spriteComponent.Color = spriteComponent.Color.WithAlpha(0.25f); //should be mostly transparent.
|
spriteComponent.Color = spriteComponent.Color.WithAlpha(0.25f); //should be mostly transparent.
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
spriteComponent.LayerSetRSI(0, "Fluids/smear.rsi");
|
spriteComponent.LayerSetState(0, "smear-0", "Fluids/smear.rsi"); // TODO: need a way to implement the random smears again when the mop creates new puddles.
|
||||||
spriteComponent.LayerSetState(0, "smear-0"); // TODO: need a way to implement the random smears again when the mop creates new puddles.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user