diff --git a/Content.Client/Inventory/StrippableBoundUserInterface.cs b/Content.Client/Inventory/StrippableBoundUserInterface.cs index 9fbb64309f..0b598aed2f 100644 --- a/Content.Client/Inventory/StrippableBoundUserInterface.cs +++ b/Content.Client/Inventory/StrippableBoundUserInterface.cs @@ -150,7 +150,7 @@ namespace Content.Client.Inventory // for now: shit-code // this breaks for drones (too many hands, lots of empty vertical space), and looks shit for monkeys and the like. // but the window is realizable, so eh. - _strippingMenu.SetSize = new Vector2(220, snare?.IsEnsnared == true ? 550 : 530); + _strippingMenu.SetSize = new Vector2(290, snare?.IsEnsnared == true ? 550 : 530); } private void AddHandButton(Hand hand)