From 71634338ad19a641c3c59cb41b4579181d68e943 Mon Sep 17 00:00:00 2001 From: Mona Hmiza <> Date: Sat, 6 May 2023 15:26:10 +0300 Subject: [PATCH] =?UTF-8?q?=D0=A3=D0=B2=D0=B5=D0=BB=D0=B8=D1=87=D0=B8?= =?UTF-8?q?=D0=BB=20=D1=81=D1=82=D1=80=D0=B8=D0=BF=20=D0=BE=D0=BA=D0=BD?= =?UTF-8?q?=D0=BE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Content.Client/Inventory/StrippableBoundUserInterface.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Client/Inventory/StrippableBoundUserInterface.cs b/Content.Client/Inventory/StrippableBoundUserInterface.cs index 9fbb64309f..0b598aed2f 100644 --- a/Content.Client/Inventory/StrippableBoundUserInterface.cs +++ b/Content.Client/Inventory/StrippableBoundUserInterface.cs @@ -150,7 +150,7 @@ namespace Content.Client.Inventory // for now: shit-code // this breaks for drones (too many hands, lots of empty vertical space), and looks shit for monkeys and the like. // but the window is realizable, so eh. - _strippingMenu.SetSize = new Vector2(220, snare?.IsEnsnared == true ? 550 : 530); + _strippingMenu.SetSize = new Vector2(290, snare?.IsEnsnared == true ? 550 : 530); } private void AddHandButton(Hand hand)