Animal Husbandry (#17140)
* Animal Husbandry * suffixes and VV * sanitize * fix fails
This commit is contained in:
253
Content.Server/Nutrition/EntitySystems/AnimalHusbandrySystem.cs
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253
Content.Server/Nutrition/EntitySystems/AnimalHusbandrySystem.cs
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using Content.Server.Administration.Logs;
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using Content.Server.Interaction.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Nutrition.Components;
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using Content.Server.Popups;
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using Content.Shared.Database;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Nutrition.AnimalHusbandry;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Storage;
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using Robust.Server.GameObjects;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server.Nutrition.EntitySystems;
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/// <summary>
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/// This handles logic and interactions related to <see cref="ReproductiveComponent"/>
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/// </summary>
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public sealed class AnimalHusbandrySystem : EntitySystem
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{
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[Dependency] private readonly IAdminLogManager _adminLog = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
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[Dependency] private readonly HungerSystem _hunger = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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private readonly HashSet<EntityUid> _failedAttempts = new();
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<ReproductiveComponent, EntityUnpausedEvent>(OnUnpaused);
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SubscribeLocalEvent<ReproductiveComponent, MindAddedMessage>(OnMindAdded);
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SubscribeLocalEvent<InfantComponent, EntityUnpausedEvent>(OnInfantUnpaused);
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SubscribeLocalEvent<InfantComponent, ComponentStartup>(OnInfantStartup);
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SubscribeLocalEvent<InfantComponent, ComponentShutdown>(OnInfantShutdown);
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}
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private void OnUnpaused(EntityUid uid, ReproductiveComponent component, ref EntityUnpausedEvent args)
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{
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component.NextBreedAttempt += args.PausedTime;
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}
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private void OnInfantUnpaused(EntityUid uid, InfantComponent component, ref EntityUnpausedEvent args)
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{
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component.InfantEndTime += args.PausedTime;
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}
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// we express EZ-pass terminate the pregnancy if a player takes the role
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private void OnMindAdded(EntityUid uid, ReproductiveComponent component, MindAddedMessage args)
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{
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component.Gestating = false;
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component.GestationEndTime = null;
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}
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private void OnInfantStartup(EntityUid uid, InfantComponent component, ComponentStartup args)
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{
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var meta = MetaData(uid);
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component.OriginalName = meta.EntityName;
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_metaData.SetEntityName(uid, Loc.GetString("infant-name-prefix", ("name", meta.EntityName)), meta);
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}
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private void OnInfantShutdown(EntityUid uid, InfantComponent component, ComponentShutdown args)
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{
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_metaData.SetEntityName(uid, component.OriginalName);
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}
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/// <summary>
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/// Attempts to breed the entity with a valid
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/// partner nearby.
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/// </summary>
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public bool TryReproduceNearby(EntityUid uid, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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var xform = Transform(uid);
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var partners = _entityLookup.GetComponentsInRange<ReproductivePartnerComponent>(xform.Coordinates, component.BreedRange);
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foreach (var comp in partners)
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{
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var partner = comp.Owner;
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if (TryReproduce(uid, partner, component))
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return true;
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// exit early if a valid attempt failed
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if (_failedAttempts.Contains(uid))
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return false;
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}
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return false;
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}
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/// <summary>
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/// Attempts to breed an entity with
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/// the specified partner.
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/// </summary>
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public bool TryReproduce(EntityUid uid, EntityUid partner, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (uid == partner)
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return false;
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if (!CanReproduce(uid, component))
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return false;
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if (!IsValidPartner(uid, partner, component))
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return false;
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// if the partner is valid, yet it fails the random check
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// invalidate the entity from further attempts this tick
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// in order to reduce total possible pairs.
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if (!_random.Prob(component.BreedChance))
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{
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_failedAttempts.Add(uid);
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_failedAttempts.Add(partner);
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return false;
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}
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// this is kinda wack but it's the only sound associated with most animals
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if (TryComp<InteractionPopupComponent>(uid, out var interactionPopup))
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_audio.PlayPvs(interactionPopup.InteractSuccessSound, uid);
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_hunger.ModifyHunger(uid, -component.HungerPerBirth);
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_hunger.ModifyHunger(partner, -component.HungerPerBirth);
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component.GestationEndTime = _timing.CurTime + component.GestationDuration;
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component.Gestating = true;
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_adminLog.Add(LogType.Action, $"{ToPrettyString(uid)} (carrier) and {ToPrettyString(partner)} (partner) successfully bred.");
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return true;
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}
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/// <summary>
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/// Checks if an entity satisfies
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/// the conditions to be able to breed.
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/// </summary>
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public bool CanReproduce(EntityUid uid, ReproductiveComponent? component = null)
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{
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if (_failedAttempts.Contains(uid))
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return false;
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if (Resolve(uid, ref component, false) && component.Gestating)
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return false;
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if (HasComp<InfantComponent>(uid))
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return false;
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if (_mobState.IsIncapacitated(uid))
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return false;
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if (TryComp<HungerComponent>(uid, out var hunger) && _hunger.GetHungerThreshold(hunger) < HungerThreshold.Okay)
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return false;
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if (TryComp<ThirstComponent>(uid, out var thirst) && thirst.CurrentThirstThreshold < ThirstThreshold.Okay)
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return false;
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return true;
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}
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/// <summary>
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/// Checks if a given entity is a valid partner.
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/// Does not include the random check, for sane API reasons.
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/// </summary>
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public bool IsValidPartner(EntityUid uid, EntityUid partner, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (!CanReproduce(partner))
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return false;
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return component.PartnerWhitelist.IsValid(partner);
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}
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/// <summary>
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/// Gives birth to offspring and
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/// resets the parent entity.
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/// </summary>
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public void Birth(EntityUid uid, ReproductiveComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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// this is kinda wack but it's the only sound associated with most animals
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if (TryComp<InteractionPopupComponent>(uid, out var interactionPopup))
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_audio.PlayPvs(interactionPopup.InteractSuccessSound, uid);
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var xform = Transform(uid);
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var spawns = EntitySpawnCollection.GetSpawns(component.Offspring, _random);
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foreach (var spawn in spawns)
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{
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var offspring = Spawn(spawn, xform.Coordinates.Offset(_random.NextVector2(0.3f)));
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if (component.MakeOffspringInfant)
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{
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var infant = AddComp<InfantComponent>(offspring);
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infant.InfantEndTime = _timing.CurTime + infant.InfantDuration;
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}
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_adminLog.Add(LogType.Action, $"{ToPrettyString(uid)} gave birth to {ToPrettyString(offspring)}.");
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}
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_popup.PopupEntity(Loc.GetString(component.BirthPopup, ("parent", Identity.Entity(uid, EntityManager))), uid);
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component.Gestating = false;
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component.GestationEndTime = null;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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HashSet<EntityUid> birthQueue = new();
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_failedAttempts.Clear();
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var query = EntityQueryEnumerator<ReproductiveComponent>();
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while (query.MoveNext(out var uid, out var reproductive))
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{
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if (reproductive.GestationEndTime != null && _timing.CurTime >= reproductive.GestationEndTime)
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{
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birthQueue.Add(uid);
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}
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if (_timing.CurTime < reproductive.NextBreedAttempt)
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continue;
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reproductive.NextBreedAttempt += _random.Next(reproductive.MinBreedAttemptInterval, reproductive.MaxBreedAttemptInterval);
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// no.
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if (HasComp<ActorComponent>(uid) || TryComp<MindContainerComponent>(uid, out var mind) && mind.HasMind)
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continue;
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TryReproduceNearby(uid, reproductive);
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}
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foreach (var queued in birthQueue)
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{
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Birth(queued);
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}
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var infantQuery = EntityQueryEnumerator<InfantComponent>();
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while (infantQuery.MoveNext(out var uid, out var infant))
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{
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if (_timing.CurTime < infant.InfantEndTime)
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continue;
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RemCompDeferred(uid, infant);
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}
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}
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}
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