new method

This commit is contained in:
CaYpeN1
2024-03-24 21:28:59 +05:00
parent 21278b73ca
commit 7198ad69b2
7 changed files with 31 additions and 23 deletions

View File

@@ -1,4 +1,5 @@
using Content.Shared._White.WeaponModules;
using System.Diagnostics.CodeAnalysis;
using Content.Shared._White.WeaponModules;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Server.GameObjects;
@@ -32,7 +33,6 @@ public sealed class WeaponModulesSystem : EntitySystem
SubscribeLocalEvent<AcceleratorModuleComponent, EntGotInsertedIntoContainerMessage>(AcceleratorModuleOnInsert);
SubscribeLocalEvent<AcceleratorModuleComponent, EntGotRemovedFromContainerMessage>(AcceleratorModuleOnEject);
}
private bool TryInsertModule(EntityUid module, EntityUid weapon, EntGotInsertedIntoContainerMessage args)
{
if (TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponent) && ModulesSlot == args.Container.ID)
@@ -57,6 +57,11 @@ public sealed class WeaponModulesSystem : EntitySystem
return false;
}
private void SetAppearance(EntityUid weapon, Enum key, string value, AppearanceComponent appearanceComponent)
{
_appearanceSystem.SetData(weapon, key, value, appearanceComponent);
}
#region InsertModules
private void LightModuleOnInsert(EntityUid module, LightModuleComponent component, EntGotInsertedIntoContainerMessage args)
{
@@ -67,7 +72,7 @@ public sealed class WeaponModulesSystem : EntitySystem
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "light", appearanceComponent);
SetAppearance(weapon, ModuleVisualState.Module, component.AppearanceValue, appearanceComponent);
_lightSystem.EnsureLight(weapon);
@@ -90,7 +95,7 @@ public sealed class WeaponModulesSystem : EntitySystem
component.OldProjectileSpeed = gunComp.ProjectileSpeed;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "laser", appearanceComponent);
SetAppearance(weapon, ModuleVisualState.Module, component.AppearanceValue, appearanceComponent);
_gunSystem.SetProjectileSpeed(weapon, component.OldProjectileSpeed + 15F);
}
@@ -103,7 +108,7 @@ public sealed class WeaponModulesSystem : EntitySystem
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "flamehider", appearanceComponent);
SetAppearance(weapon, ModuleVisualState.Module, component.AppearanceValue, appearanceComponent);
weaponModulesComponent.UseEffect = true;
Dirty(module, weaponModulesComponent);
}
@@ -120,7 +125,7 @@ public sealed class WeaponModulesSystem : EntitySystem
component.OldSoundGunshot = gunComp.SoundGunshot;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "silencer", appearanceComponent);
SetAppearance(weapon, ModuleVisualState.Module, component.AppearanceValue, appearanceComponent);
weaponModulesComponent.UseEffect = true;
_gunSystem.SetSound(weapon, component.NewSoundGunshot);
@@ -140,7 +145,7 @@ public sealed class WeaponModulesSystem : EntitySystem
component.OldFireRate = gunComp.FireRate;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "accelerator", appearanceComponent);
SetAppearance(weapon, ModuleVisualState.Module, component.AppearanceValue, appearanceComponent);
_gunSystem.SetFireRate(weapon, component.OldFireRate + 2F);
}
#endregion
@@ -155,7 +160,7 @@ public sealed class WeaponModulesSystem : EntitySystem
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
SetAppearance(weapon, ModuleVisualState.Module, "none", appearanceComponent);
_lightSystem.TryGetLight(weapon, out var light);
_lightSystem.SetRadius(weapon, 0F, light);
_lightSystem.SetEnabled(weapon, false, light);
@@ -170,7 +175,7 @@ public sealed class WeaponModulesSystem : EntitySystem
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
SetAppearance(weapon, ModuleVisualState.Module, "none", appearanceComponent);
_gunSystem.SetProjectileSpeed(weapon, component.OldProjectileSpeed);
}
@@ -183,7 +188,7 @@ public sealed class WeaponModulesSystem : EntitySystem
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
SetAppearance(weapon, ModuleVisualState.Module, "none", appearanceComponent);
weaponModulesComponent.UseEffect = false;
Dirty(module, weaponModulesComponent);
}
@@ -197,7 +202,7 @@ public sealed class WeaponModulesSystem : EntitySystem
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
SetAppearance(weapon, ModuleVisualState.Module, "none", appearanceComponent);
weaponModulesComponent.UseEffect = false;
_gunSystem.SetSound(weapon, component.OldSoundGunshot!);
Dirty(module, weaponModulesComponent);
@@ -212,9 +217,8 @@ public sealed class WeaponModulesSystem : EntitySystem
if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
SetAppearance(weapon, ModuleVisualState.Module, "none", appearanceComponent);
_gunSystem.SetFireRate(weapon, component.OldFireRate);
}
#endregion
}