Fix pulling mispredicts (#22941)
* Fix pulling mispredicts * Make behaviour consistent * Good ol terminating entities
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@@ -25,6 +25,9 @@ public abstract partial class SharedHandsSystem
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var didUnequip = new DidUnequipHandEvent(uid, args.Entity, hand);
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RaiseLocalEvent(uid, didUnequip);
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if (TryComp(args.Entity, out HandVirtualItemComponent? @virtual))
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_virtualSystem.Delete((args.Entity, @virtual), uid);
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}
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/// <summary>
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@@ -100,8 +103,14 @@ public abstract partial class SharedHandsSystem
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var entity = hand.HeldEntity!.Value;
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DoDrop(uid, hand, doDropInteraction: doDropInteraction, handsComp);
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var userXform = Transform(uid);
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if (TerminatingOrDeleted(entity))
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return true;
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var itemXform = Transform(entity);
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if (itemXform.MapUid == null)
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return true;
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var userXform = Transform(uid);
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var isInContainer = ContainerSystem.IsEntityInContainer(uid);
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if (targetDropLocation == null || isInContainer)
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