Melee arc effects are only sent to players inside PVS.
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@@ -3,6 +3,7 @@ using System.Linq;
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using Content.Shared.GameObjects.EntitySystemMessages;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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namespace Content.Server.GameObjects.EntitySystems
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{
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@@ -11,12 +12,12 @@ namespace Content.Server.GameObjects.EntitySystems
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public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false, bool arcFollowAttacker = true)
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{
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RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid, source.Uid,
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hits.Select(e => e.Uid).ToList(), textureEffect, arcFollowAttacker));
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hits.Select(e => e.Uid).ToList(), textureEffect, arcFollowAttacker), Filter.Pvs(source, 1f));
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}
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public void SendLunge(Angle angle, IEntity source)
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{
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RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayLungeAnimationMessage(angle, source.Uid));
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RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayLungeAnimationMessage(angle, source.Uid), Filter.Pvs(source, 1f));
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}
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}
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}
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