Melee arc effects are only sent to players inside PVS.
This commit is contained in:
@@ -89,11 +89,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
|
|||||||
|
|
||||||
if (entities.Count != 0)
|
if (entities.Count != 0)
|
||||||
{
|
{
|
||||||
SoundSystem.Play(Filter.Pvs(Owner), _hitSound, entities.First());
|
SoundSystem.Play(Filter.Pvs(Owner), _hitSound, entities.First().Transform.Coordinates);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
SoundSystem.Play(Filter.Pvs(Owner), _missSound, eventArgs.User);
|
SoundSystem.Play(Filter.Pvs(Owner), _missSound, eventArgs.User.Transform.Coordinates);
|
||||||
}
|
}
|
||||||
|
|
||||||
var hitEntities = new List<IEntity>();
|
var hitEntities = new List<IEntity>();
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using System.Linq;
|
|||||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
|
using Robust.Shared.Player;
|
||||||
|
|
||||||
namespace Content.Server.GameObjects.EntitySystems
|
namespace Content.Server.GameObjects.EntitySystems
|
||||||
{
|
{
|
||||||
@@ -11,12 +12,12 @@ namespace Content.Server.GameObjects.EntitySystems
|
|||||||
public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false, bool arcFollowAttacker = true)
|
public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false, bool arcFollowAttacker = true)
|
||||||
{
|
{
|
||||||
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid, source.Uid,
|
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid, source.Uid,
|
||||||
hits.Select(e => e.Uid).ToList(), textureEffect, arcFollowAttacker));
|
hits.Select(e => e.Uid).ToList(), textureEffect, arcFollowAttacker), Filter.Pvs(source, 1f));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendLunge(Angle angle, IEntity source)
|
public void SendLunge(Angle angle, IEntity source)
|
||||||
{
|
{
|
||||||
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayLungeAnimationMessage(angle, source.Uid));
|
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayLungeAnimationMessage(angle, source.Uid), Filter.Pvs(source, 1f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user