Большой ребаланс милишки (#681)
* MeleeThrowOnHit rework * buff baseball bat * better mjolnir * telebaton system unhardcode + refactor + transform TelescopicBatonComponent to KnockDownOnHitComponent * fix telebaton prototype * darova * fix KnockDownOnHitSystem * chaplain weapons rebalance * fix nullrod hit sound * BloodstreamSystem cleanup * bleeding rebalance * damage rebalance * small baseball bat fix
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@@ -1,18 +1,24 @@
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using Content.Shared.Standing.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Stunnable;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStunSystem))]
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public sealed partial class KnockedDownComponent : Component
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{
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[DataField("helpInterval"), AutoNetworkedField]
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[DataField, AutoNetworkedField]
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public float HelpInterval = 1f;
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[DataField("helpAttemptSound")]
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[DataField]
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public SoundSpecifier StunAttemptSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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[ViewVariables, AutoNetworkedField]
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public float HelpTimer = 0f;
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// WD added start
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// Holy shit why is this so long
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[DataField, AutoNetworkedField]
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public SharedStandingStateSystem.DropHeldItemsBehavior KnockDownBehavior = SharedStandingStateSystem.DropHeldItemsBehavior.DropIfStanding;
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// WD added end
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}
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