Большой ребаланс милишки (#681)

* MeleeThrowOnHit rework

* buff baseball bat

* better mjolnir

* telebaton system unhardcode + refactor + transform TelescopicBatonComponent to KnockDownOnHitComponent

* fix telebaton prototype

* darova

* fix KnockDownOnHitSystem

* chaplain weapons rebalance

* fix nullrod hit sound

* BloodstreamSystem cleanup

* bleeding rebalance

* damage rebalance

* small baseball bat fix
This commit is contained in:
ThereDrD
2024-09-12 21:52:04 +03:00
committed by GitHub
parent 52fdb873d9
commit 724e4e0e3c
28 changed files with 466 additions and 246 deletions

View File

@@ -1,9 +1,11 @@
using System.Numerics;
using Content.Shared.Construction.Components;
using Content.Shared.Standing.Systems;
using Content.Shared.Stunnable;
using Content.Shared.Throwing;
using Content.Shared.Weapons.Melee.Components;
using Content.Shared.Weapons.Melee.Events;
using Content.Shared.Wieldable.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
@@ -20,8 +22,9 @@ public sealed class MeleeThrowOnHitSystem : EntitySystem
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedStunSystem _stun = default!; // WD
[Dependency] private readonly ThrownItemSystem _thrownItem = default!; // WD
[Dependency] private readonly SharedStunSystem _stun = default!; // WD added
[Dependency] private readonly ThrownItemSystem _thrownItem = default!; // WD added
[Dependency] private readonly SharedStandingStateSystem _standingState = default!; // WD added
/// <inheritdoc/>
public override void Initialize()
@@ -36,8 +39,10 @@ public sealed class MeleeThrowOnHitSystem : EntitySystem
private void OnDoHit(Entity<MeleeThrowOnHitComponent> ent, ref ThrowDoHitEvent args) // WD
{
// WD edit start
if (!ent.Comp.ThrowOnThrowHit)
return;
// WD edit end
if (!CanThrowOnHit(ent, args.Target))
return;
@@ -55,9 +60,15 @@ public sealed class MeleeThrowOnHitSystem : EntitySystem
MinLifetime = ent.Comp.MinLifetime
};
AddComp(args.Target, thrownComp);
// WD added start
if (ent.Comp.StunTime != 0f)
_stun.TryParalyze(args.Target, TimeSpan.FromSeconds(ent.Comp.StunTime), true);
else if (ent.Comp.FallAfterHit)
_standingState.TryLieDown(ent, null, SharedStandingStateSystem.DropHeldItemsBehavior.DropIfStanding);
// WD added end
_thrownItem.LandComponent(ent, args.Component, physics, false);
_physics.SetLinearVelocity(ent, Vector2.Zero);
}
@@ -67,14 +78,24 @@ public sealed class MeleeThrowOnHitSystem : EntitySystem
if (args.Handled) // WD
return;
var (_, comp) = ent;
if (!args.IsHit)
return;
// WD START
var stunTime = comp.StunTime;
var speed = comp.Speed;
var lifetime = comp.Lifetime;
// WD added start
if (ent.Comp.RequireWield)
{
if (!TryComp<WieldableComponent>(args.Weapon, out var weapon))
return;
if (!weapon.Wielded)
return;
}
// WD added end
// WD edit start
var stunTime = ent.Comp.StunTime;
var speed = ent.Comp.Speed;
var lifetime = ent.Comp.Lifetime;
if (args.Direction != null) // Heavy attack
{
@@ -82,7 +103,7 @@ public sealed class MeleeThrowOnHitSystem : EntitySystem
speed *= 0.5f;
lifetime *= 0.5f;
}
// WD END
// WD edit end
var mapPos = _transform.GetMapCoordinates(args.User).Position;
foreach (var hit in args.HitEntities)
@@ -95,7 +116,7 @@ public sealed class MeleeThrowOnHitSystem : EntitySystem
if (!CanThrowOnHit(ent, hit))
continue;
if (comp.UnanchorOnHit && HasComp<AnchorableComponent>(hit))
if (ent.Comp.UnanchorOnHit && HasComp<AnchorableComponent>(hit))
{
_transform.Unanchor(hit, Transform(hit));
}
@@ -105,13 +126,19 @@ public sealed class MeleeThrowOnHitSystem : EntitySystem
RaiseLocalEvent(hit, ref ev);
var thrownComp = new MeleeThrownComponent
{
Velocity = angle.Normalized() * speed, // WD EDIT
Lifetime = lifetime, // WD EDIT
MinLifetime = comp.MinLifetime
Velocity = angle.Normalized() * speed, // WD edit
Lifetime = lifetime, // WD edit
MinLifetime = ent.Comp.MinLifetime
};
AddComp(hit, thrownComp);
// WD added end
if (stunTime != 0f)
_stun.TryParalyze(hit, TimeSpan.FromSeconds(stunTime), true);
else if (ent.Comp.FallAfterHit)
_standingState.TryLieDown(hit);
// WD added start
}
}
@@ -126,9 +153,11 @@ public sealed class MeleeThrowOnHitSystem : EntitySystem
comp.PreviousStatus = body.BodyStatus;
comp.ThrownEndTime = _timing.CurTime + TimeSpan.FromSeconds(comp.Lifetime);
comp.MinLifetimeTime = _timing.CurTime + TimeSpan.FromSeconds(comp.MinLifetime);
_physics.SetBodyStatus(ent, body, BodyStatus.InAir);
_physics.SetLinearVelocity(ent, Vector2.Zero, body: body);
_physics.ApplyLinearImpulse(ent, comp.Velocity * body.Mass, body: body);
Dirty(ent, ent.Comp);
}