Gunify pneumatic cannon (#13296)
This commit is contained in:
@@ -1,393 +1,121 @@
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using System.Linq;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Camera;
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using Content.Server.Nutrition.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Server.Storage.Components;
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using Content.Server.Stunnable;
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using Content.Shared.Camera;
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using Content.Shared.CombatMode;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.PneumaticCannon;
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using Content.Shared.Popups;
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using Content.Shared.StatusEffect;
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using Content.Shared.Throwing;
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using Content.Shared.Tools.Components;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.PneumaticCannon
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namespace Content.Server.PneumaticCannon;
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public sealed class PneumaticCannonSystem : SharedPneumaticCannonSystem
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{
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public sealed class PneumaticCannonSystem : EntitySystem
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly GasTankSystem _gasTank = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly ItemSlotsSystem _slots = default!;
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public override void Initialize()
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly CameraRecoilSystem _cameraRecoil = default!;
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[Dependency] private readonly GasTankSystem _gasTank = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly StorageSystem _storageSystem = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
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base.Initialize();
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private HashSet<PneumaticCannonComponent> _currentlyFiring = new();
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SubscribeLocalEvent<PneumaticCannonComponent, InteractUsingEvent>(OnInteractUsing, before: new []{ typeof(StorageSystem) });
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SubscribeLocalEvent<PneumaticCannonComponent, GunShotEvent>(OnShoot);
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SubscribeLocalEvent<PneumaticCannonComponent, ContainerIsInsertingAttemptEvent>(OnContainerInserting);
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}
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public override void Initialize()
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private void OnInteractUsing(EntityUid uid, PneumaticCannonComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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if (!TryComp<ToolComponent>(args.Used, out var tool))
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return;
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if (!tool.Qualities.Contains(component.ToolModifyPower))
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return;
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var val = (int) component.Power;
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val = (val + 1) % (int) PneumaticCannonPower.Len;
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component.Power = (PneumaticCannonPower) val;
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Popup.PopupEntity(Loc.GetString("pneumatic-cannon-component-change-power",
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("power", component.Power.ToString())), uid, args.User);
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if (TryComp<GunComponent>(uid, out var gun))
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{
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base.Initialize();
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SubscribeLocalEvent<PneumaticCannonComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<PneumaticCannonComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<PneumaticCannonComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<PneumaticCannonComponent, GetVerbsEvent<AlternativeVerb>>(OnAlternativeVerbs);
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SubscribeLocalEvent<PneumaticCannonComponent, GetVerbsEvent<Verb>>(OnOtherVerbs);
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gun.ProjectileSpeed = GetProjectileSpeedFromPower(component);
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}
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public override void Update(float frameTime)
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args.Handled = true;
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}
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private void OnContainerInserting(EntityUid uid, PneumaticCannonComponent component, ContainerIsInsertingAttemptEvent args)
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{
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if (args.Container.ID != PneumaticCannonComponent.TankSlotId)
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return;
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if (!TryComp<GasTankComponent>(args.EntityUid, out var gas))
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return;
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if (gas.Air.TotalMoles >= component.GasUsage)
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return;
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args.Cancel();
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}
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private void OnShoot(EntityUid uid, PneumaticCannonComponent component, ref GunShotEvent args)
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{
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if (GetGas(uid) is not { } gas)
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return;
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if(TryComp<StatusEffectsComponent>(args.User, out var status)
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&& component.Power == PneumaticCannonPower.High)
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{
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base.Update(frameTime);
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if (_currentlyFiring.Count == 0)
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return;
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foreach (var comp in _currentlyFiring.ToArray())
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{
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if (comp.FireQueue.Count == 0)
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{
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_currentlyFiring.Remove(comp);
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// reset acc frametime to the fire interval if we're instant firing
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if (comp.InstantFire)
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{
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comp.AccumulatedFrametime = comp.FireInterval;
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}
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else
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{
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comp.AccumulatedFrametime = 0f;
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}
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return;
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}
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comp.AccumulatedFrametime += frameTime;
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if (comp.AccumulatedFrametime > comp.FireInterval)
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{
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var dat = comp.FireQueue.Dequeue();
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Fire(comp, dat);
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comp.AccumulatedFrametime -= comp.FireInterval;
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}
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}
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_stun.TryParalyze(args.User, TimeSpan.FromSeconds(component.HighPowerStunTime), true, status);
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Popup.PopupEntity(Loc.GetString("pneumatic-cannon-component-power-stun",
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("cannon", component.Owner)), uid, args.User);
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}
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private void OnComponentInit(EntityUid uid, PneumaticCannonComponent component, ComponentInit args)
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// this should always be possible, as we'll eject the gas tank when it no longer is
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var environment = _atmos.GetContainingMixture(component.Owner, false, true);
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var removed = _gasTank.RemoveAir(gas, component.GasUsage);
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if (environment != null && removed != null)
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{
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component.GasTankSlot = component.Owner.EnsureContainer<ContainerSlot>($"{component.Name}-gasTank");
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if (component.InstantFire)
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component.AccumulatedFrametime = component.FireInterval;
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_atmos.Merge(environment, removed);
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}
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private void OnInteractUsing(EntityUid uid, PneumaticCannonComponent component, InteractUsingEvent args)
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if (gas.Air.TotalMoles >= component.GasUsage)
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return;
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// eject gas tank
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_slots.TryEject(uid, PneumaticCannonComponent.TankSlotId, args.User, out _);
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}
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/// <summary>
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/// Returns whether the pneumatic cannon has enough gas to shoot an item, as well as the tank itself.
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/// </summary>
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private GasTankComponent? GetGas(EntityUid uid)
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{
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if (!Container.TryGetContainer(uid, PneumaticCannonComponent.TankSlotId, out var container) ||
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container is not ContainerSlot slot || slot.ContainedEntity is not {} contained)
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return null;
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return TryComp<GasTankComponent>(contained, out var gasTank) ? gasTank : null;
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}
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private float GetProjectileSpeedFromPower(PneumaticCannonComponent component)
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{
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return component.Power switch
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{
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args.Handled = true;
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if (EntityManager.HasComponent<GasTankComponent>(args.Used)
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&& component.GasTankSlot.CanInsert(args.Used)
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&& component.GasTankRequired)
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{
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component.GasTankSlot.Insert(args.Used);
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args.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-gas-tank-insert",
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("tank", args.Used), ("cannon", component.Owner)));
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UpdateAppearance(component);
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return;
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}
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if (EntityManager.TryGetComponent<ToolComponent?>(args.Used, out var tool))
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{
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if (tool.Qualities.Contains(component.ToolModifyMode))
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{
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// this is kind of ugly but it just cycles the enum
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var val = (int) component.Mode;
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val = (val + 1) % (int) PneumaticCannonFireMode.Len;
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component.Mode = (PneumaticCannonFireMode) val;
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args.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-change-fire-mode",
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("mode", component.Mode.ToString())));
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// sound
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return;
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}
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if (tool.Qualities.Contains(component.ToolModifyPower))
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{
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var val = (int) component.Power;
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val = (val + 1) % (int) PneumaticCannonPower.Len;
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component.Power = (PneumaticCannonPower) val;
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args.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-change-power",
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("power", component.Power.ToString())));
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// sound
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return;
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}
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}
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// this overrides the ServerStorageComponent's insertion stuff because
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// it's not event-based yet and I can't cancel it, so tools and stuff
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// will modify mode/power then get put in anyway
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if (EntityManager.TryGetComponent<ItemComponent?>(args.Used, out var item)
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&& EntityManager.TryGetComponent<ServerStorageComponent?>(component.Owner, out var storage))
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{
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if (_storageSystem.CanInsert(component.Owner, args.Used, out _, storage))
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{
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_storageSystem.Insert(component.Owner, args.Used, storage);
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args.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-insert-item-success",
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("item", args.Used), ("cannon", component.Owner)));
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}
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else
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{
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args.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-insert-item-failure",
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("item", args.Used), ("cannon", component.Owner)));
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}
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}
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}
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private void OnAfterInteract(EntityUid uid, PneumaticCannonComponent component, AfterInteractEvent args)
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{
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if (EntityManager.TryGetComponent<SharedCombatModeComponent>(uid, out var combat)
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&& !combat.IsInCombatMode)
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return;
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args.Handled = true;
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if (!HasGas(component) && component.GasTankRequired)
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{
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args.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-fire-no-gas",
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("cannon", component.Owner)));
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SoundSystem.Play("/Audio/Items/hiss.ogg", Filter.Pvs(args.Used), args.Used, AudioParams.Default);
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return;
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}
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AddToQueue(component, args.User, args.ClickLocation);
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}
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public void AddToQueue(PneumaticCannonComponent comp, EntityUid user, EntityCoordinates click)
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{
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if (!EntityManager.TryGetComponent<ServerStorageComponent?>(comp.Owner, out var storage))
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return;
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if (storage.StoredEntities == null) return;
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if (storage.StoredEntities.Count == 0)
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{
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SoundSystem.Play("/Audio/Weapons/click.ogg", Filter.Pvs((comp).Owner), ((IComponent) comp).Owner, AudioParams.Default);
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return;
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}
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_currentlyFiring.Add(comp);
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int entCounts = comp.Mode switch
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{
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PneumaticCannonFireMode.All => storage.StoredEntities.Count,
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PneumaticCannonFireMode.Single => 1,
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_ => 0
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};
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for (int i = 0; i < entCounts; i++)
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{
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var dir = (click.ToMapPos(EntityManager) - EntityManager.GetComponent<TransformComponent>(user).WorldPosition).Normalized;
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var randomAngle = GetRandomFireAngleFromPower(comp.Power).RotateVec(dir);
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var randomStrengthMult = _random.NextFloat(0.75f, 1.25f);
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var throwMult = GetRangeMultFromPower(comp.Power);
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var data = new PneumaticCannonComponent.FireData
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{
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User = user,
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Strength = comp.ThrowStrength * randomStrengthMult,
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Direction = (dir + randomAngle).Normalized * comp.BaseThrowRange * throwMult,
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};
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comp.FireQueue.Enqueue(data);
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}
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}
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public void Fire(PneumaticCannonComponent comp, PneumaticCannonComponent.FireData data)
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{
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if (!HasGas(comp) && comp.GasTankRequired)
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{
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data.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-fire-no-gas",
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("cannon", comp.Owner)));
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SoundSystem.Play("/Audio/Items/hiss.ogg", Filter.Pvs(comp.Owner), comp.Owner, AudioParams.Default);
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return;
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}
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if (!EntityManager.TryGetComponent<ServerStorageComponent?>(comp.Owner, out var storage))
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return;
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if (Deleted(data.User))
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return;
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if (storage.StoredEntities == null) return;
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if (storage.StoredEntities.Count == 0) return; // click sound?
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var ent = _random.Pick(storage.StoredEntities);
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_storageSystem.RemoveAndDrop(comp.Owner, ent, storage);
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SoundSystem.Play(comp.FireSound.GetSound(), Filter.Pvs(data.User), comp.Owner, AudioParams.Default);
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if (EntityManager.HasComponent<CameraRecoilComponent>(data.User))
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{
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var kick = Vector2.One * data.Strength;
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_cameraRecoil.KickCamera(data.User, kick);
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}
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_throwingSystem.TryThrow(ent, data.Direction, data.Strength, data.User, GetPushbackRatioFromPower(comp.Power));
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if(EntityManager.TryGetComponent<StatusEffectsComponent?>(data.User, out var status)
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&& comp.Power == PneumaticCannonPower.High)
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{
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_stun.TryParalyze(data.User, TimeSpan.FromSeconds(comp.HighPowerStunTime), true, status);
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data.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-power-stun",
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("cannon", comp.Owner)));
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}
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if (comp.GasTankSlot.ContainedEntity is {Valid: true} contained && comp.GasTankRequired)
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{
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// we checked for this earlier in HasGas so a GetComp is okay
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var gas = EntityManager.GetComponent<GasTankComponent>(contained);
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var environment = _atmos.GetContainingMixture(comp.Owner, false, true);
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var removed = _gasTank.RemoveAir(gas, GetMoleUsageFromPower(comp.Power));
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if (environment != null && removed != null)
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{
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_atmos.Merge(environment, removed);
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}
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}
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}
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/// <summary>
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/// Returns whether the pneumatic cannon has enough gas to shoot an item.
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/// </summary>
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public bool HasGas(PneumaticCannonComponent component)
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{
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var usage = GetMoleUsageFromPower(component.Power);
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if (component.GasTankSlot.ContainedEntity is not {Valid: true } contained)
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return false;
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// not sure how it wouldnt, but it might not! who knows
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if (EntityManager.TryGetComponent<GasTankComponent?>(contained, out var tank))
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{
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if (tank.Air.TotalMoles < usage)
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return false;
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return true;
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}
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return false;
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}
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private void OnAlternativeVerbs(EntityUid uid, PneumaticCannonComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (component.GasTankSlot.ContainedEntities.Count == 0 || !component.GasTankRequired)
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return;
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if (!args.CanInteract)
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return;
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AlternativeVerb ejectTank = new();
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ejectTank.Act = () => TryRemoveGasTank(component, args.User);
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ejectTank.Text = Loc.GetString("pneumatic-cannon-component-verb-gas-tank-name");
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args.Verbs.Add(ejectTank);
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}
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private void OnOtherVerbs(EntityUid uid, PneumaticCannonComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanInteract)
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return;
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Verb ejectItems = new();
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ejectItems.Act = () => TryEjectAllItems(component, args.User);
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ejectItems.Text = Loc.GetString("pneumatic-cannon-component-verb-eject-items-name");
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ejectItems.DoContactInteraction = true;
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args.Verbs.Add(ejectItems);
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}
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public void TryRemoveGasTank(PneumaticCannonComponent component, EntityUid user)
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{
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if (component.GasTankSlot.ContainedEntity is not {Valid: true} contained)
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{
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user.PopupMessage(Loc.GetString("pneumatic-cannon-component-gas-tank-none",
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("cannon", component.Owner)));
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return;
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}
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if (component.GasTankSlot.Remove(contained))
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{
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_handsSystem.TryPickupAnyHand(user, contained);
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user.PopupMessage(Loc.GetString("pneumatic-cannon-component-gas-tank-remove",
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("tank", contained), ("cannon", component.Owner)));
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UpdateAppearance(component);
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}
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}
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public void TryEjectAllItems(PneumaticCannonComponent component, EntityUid user)
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{
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if (EntityManager.TryGetComponent<ServerStorageComponent?>(component.Owner, out var storage))
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{
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if (storage.StoredEntities == null) return;
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foreach (var entity in storage.StoredEntities.ToArray())
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{
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_storageSystem.RemoveAndDrop(component.Owner, entity, storage);
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}
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user.PopupMessage(Loc.GetString("pneumatic-cannon-component-ejected-all",
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("cannon", (component.Owner))));
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}
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}
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private void UpdateAppearance(PneumaticCannonComponent component)
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{
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if (EntityManager.TryGetComponent<AppearanceComponent?>(component.Owner, out var appearance))
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{
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appearance.SetData(PneumaticCannonVisuals.Tank,
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component.GasTankSlot.ContainedEntities.Count != 0);
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}
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}
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private Angle GetRandomFireAngleFromPower(PneumaticCannonPower power)
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{
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return power switch
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{
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PneumaticCannonPower.High => _random.NextAngle(-0.3, 0.3),
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PneumaticCannonPower.Medium => _random.NextAngle(-0.2, 0.2),
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PneumaticCannonPower.Low or _ => _random.NextAngle(-0.1, 0.1),
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};
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}
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|
||||
private float GetRangeMultFromPower(PneumaticCannonPower power)
|
||||
{
|
||||
return power switch
|
||||
{
|
||||
PneumaticCannonPower.High => 1.6f,
|
||||
PneumaticCannonPower.Medium => 1.3f,
|
||||
PneumaticCannonPower.Low or _ => 1.0f,
|
||||
};
|
||||
}
|
||||
|
||||
private float GetMoleUsageFromPower(PneumaticCannonPower power)
|
||||
{
|
||||
return power switch
|
||||
{
|
||||
PneumaticCannonPower.High => 9f,
|
||||
PneumaticCannonPower.Medium => 6f,
|
||||
PneumaticCannonPower.Low or _ => 3f,
|
||||
};
|
||||
}
|
||||
|
||||
private float GetPushbackRatioFromPower(PneumaticCannonPower power)
|
||||
{
|
||||
return power switch
|
||||
{
|
||||
PneumaticCannonPower.Medium => 8.0f,
|
||||
PneumaticCannonPower.High => 16.0f,
|
||||
PneumaticCannonPower.Low or _ => 0f
|
||||
};
|
||||
}
|
||||
PneumaticCannonPower.High => component.BaseProjectileSpeed * 4f,
|
||||
PneumaticCannonPower.Medium => component.BaseProjectileSpeed,
|
||||
PneumaticCannonPower.Low or _ => component.BaseProjectileSpeed * 0.5f,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user