diff --git a/Content.Server/_Miracle/GulagSystem/GulagSystem.cs b/Content.Server/_Miracle/GulagSystem/GulagSystem.cs index cb5f4ea15e..2271221c7b 100644 --- a/Content.Server/_Miracle/GulagSystem/GulagSystem.cs +++ b/Content.Server/_Miracle/GulagSystem/GulagSystem.cs @@ -135,7 +135,7 @@ public sealed partial class GulagSystem : SharedGulagSystem return; } - if (ev.Primary is not KillPlayerSource source || ev.Suicide) + if (ev.Primary is not KillPlayerSource source) { return; } diff --git a/Resources/Prototypes/GameRules/roundstart.yml b/Resources/Prototypes/GameRules/roundstart.yml index b03470a8ce..c3907e4206 100644 --- a/Resources/Prototypes/GameRules/roundstart.yml +++ b/Resources/Prototypes/GameRules/roundstart.yml @@ -69,7 +69,7 @@ noSpawn: true components: - type: GameRule - minPlayers: 15 # Honk + minPlayers: 20 # Honk - type: RandomMetadata #this generates the random operation name cuz it's cool. nameSegments: - operationPrefix @@ -212,7 +212,7 @@ noSpawn: true components: - type: GameRule - minPlayers: 15 # Honk + minPlayers: 20 # Honk delay: min: 600 max: 900 @@ -260,7 +260,7 @@ noSpawn: true components: - type: GameRule - minPlayers: 15 # Honk + minPlayers: 30 # Honk - type: CultRule - type: AntagSelection definitions: @@ -287,7 +287,7 @@ noSpawn: true components: - type: GameRule - minPlayers: 15 # Honk + minPlayers: 20 # Honk - type: RandomMetadata - type: LoadMapRule gameMap: WizardShuttle