diff --git a/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverUsers/PoweredLightComponent.cs b/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverUsers/PoweredLightComponent.cs index afd4a4a524..5e5c4a60a0 100644 --- a/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverUsers/PoweredLightComponent.cs +++ b/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerReceiverUsers/PoweredLightComponent.cs @@ -221,18 +221,15 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece } else { - powerReceiver.Load = 0; sprite.LayerSetState(0, "off"); light.Enabled = false; } break; case LightBulbState.Broken: - powerReceiver.Load = 0; sprite.LayerSetState(0, "broken"); light.Enabled = false; break; case LightBulbState.Burned: - powerReceiver.Load = 0; sprite.LayerSetState(0, "burned"); light.Enabled = false; break;