AI pickup changes (#1811)

* AI pickup changes

Eating and drinking isn't spammed anymore.
AI can do InRangeUnobstructed checks for item pickups.
AI can open drink cans.

AI littering to be coded.

* #nullable enable

* github's nullable fails are actively shortening my lifespan

* Use a const instead

So it's easier to find given the performance implications.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-08-22 20:03:24 +10:00
committed by GitHub
parent b3156e9934
commit 72e50cce94
21 changed files with 233 additions and 41 deletions

View File

@@ -1,3 +1,4 @@
#nullable enable
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
@@ -20,11 +21,9 @@ namespace Content.Server.AI.Operators.Inventory
_target = target;
}
// TODO: When I spawn new entities they seem to duplicate clothing or something?
public override Outcome Execute(float frameTime)
{
if (_target == null ||
_target.Deleted ||
if (_target.Deleted ||
!_target.HasComponent<ItemComponent>() ||
ContainerHelpers.IsInContainer(_target) ||
!InteractionChecks.InRangeUnobstructed(_owner, _target.Transform.MapPosition))