AI pickup changes (#1811)
* AI pickup changes Eating and drinking isn't spammed anymore. AI can do InRangeUnobstructed checks for item pickups. AI can open drink cans. AI littering to be coded. * #nullable enable * github's nullable fails are actively shortening my lifespan * Use a const instead So it's easier to find given the performance implications. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -26,7 +26,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
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ActionOperators = new Queue<AiOperator>(new AiOperator[]
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{
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new EquipEntityOperator(Owner, _entity),
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new UseItemInHandsOperator(Owner, _entity),
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new UseItemInInventoryOperator(Owner, _entity),
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});
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}
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@@ -26,7 +26,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Head
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ActionOperators = new Queue<AiOperator>(new AiOperator[]
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{
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new EquipEntityOperator(Owner, _entity),
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new UseItemInHandsOperator(Owner, _entity),
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new UseItemInInventoryOperator(Owner, _entity),
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});
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}
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@@ -26,7 +26,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
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ActionOperators = new Queue<AiOperator>(new AiOperator[]
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{
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new EquipEntityOperator(Owner, _entity),
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new UseItemInHandsOperator(Owner, _entity),
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new UseItemInInventoryOperator(Owner, _entity),
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});
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}
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@@ -26,7 +26,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
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ActionOperators = new Queue<AiOperator>(new AiOperator[]
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{
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new EquipEntityOperator(Owner, _entity),
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new UseItemInHandsOperator(Owner, _entity),
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new UseItemInInventoryOperator(Owner, _entity),
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});
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}
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@@ -40,10 +40,6 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
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return new[]
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{
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considerationsManager.Get<FreeHandCon>()
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.BoolCurve(context),
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considerationsManager.Get<ThirstCon>()
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.PresetCurve(context, PresetCurve.Nutrition),
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considerationsManager.Get<TargetDistanceCon>()
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.PresetCurve(context, PresetCurve.Distance),
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considerationsManager.Get<DrinkValueCon>()
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using Content.Server.AI.Operators;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Operators.Nutrition;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
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@@ -27,7 +28,7 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
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ActionOperators = new Queue<AiOperator>(new AiOperator[]
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{
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new EquipEntityOperator(Owner, _entity),
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new UseItemInHandsOperator(Owner, _entity),
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new UseDrinkInInventoryOperator(Owner, _entity),
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});
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}
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@@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using Content.Server.AI.Operators;
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using Content.Server.AI.Operators.Inventory;
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using Content.Server.AI.Operators.Nutrition;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Inventory;
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using Content.Server.AI.Utility.Considerations.Nutrition.Food;
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@@ -27,7 +28,7 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Food
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ActionOperators = new Queue<AiOperator>(new AiOperator[]
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{
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new EquipEntityOperator(Owner, _entity),
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new UseItemInHandsOperator(Owner, _entity),
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new UseFoodInInventoryOperator(Owner, _entity),
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});
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}
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