AI pickup changes (#1811)

* AI pickup changes

Eating and drinking isn't spammed anymore.
AI can do InRangeUnobstructed checks for item pickups.
AI can open drink cans.

AI littering to be coded.

* #nullable enable

* github's nullable fails are actively shortening my lifespan

* Use a const instead

So it's easier to find given the performance implications.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2020-08-22 20:03:24 +10:00
committed by GitHub
parent b3156e9934
commit 72e50cce94
21 changed files with 233 additions and 41 deletions

View File

@@ -26,7 +26,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Gloves
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
new EquipEntityOperator(Owner, _entity),
new UseItemInHandsOperator(Owner, _entity),
new UseItemInInventoryOperator(Owner, _entity),
});
}

View File

@@ -26,7 +26,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Head
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
new EquipEntityOperator(Owner, _entity),
new UseItemInHandsOperator(Owner, _entity),
new UseItemInInventoryOperator(Owner, _entity),
});
}

View File

@@ -26,7 +26,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
new EquipEntityOperator(Owner, _entity),
new UseItemInHandsOperator(Owner, _entity),
new UseItemInInventoryOperator(Owner, _entity),
});
}

View File

@@ -26,7 +26,7 @@ namespace Content.Server.AI.Utility.Actions.Clothing.Shoes
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
new EquipEntityOperator(Owner, _entity),
new UseItemInHandsOperator(Owner, _entity),
new UseItemInInventoryOperator(Owner, _entity),
});
}

View File

@@ -40,10 +40,6 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
return new[]
{
considerationsManager.Get<FreeHandCon>()
.BoolCurve(context),
considerationsManager.Get<ThirstCon>()
.PresetCurve(context, PresetCurve.Nutrition),
considerationsManager.Get<TargetDistanceCon>()
.PresetCurve(context, PresetCurve.Distance),
considerationsManager.Get<DrinkValueCon>()

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Nutrition;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
@@ -27,7 +28,7 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
new EquipEntityOperator(Owner, _entity),
new UseItemInHandsOperator(Owner, _entity),
new UseDrinkInInventoryOperator(Owner, _entity),
});
}

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using Content.Server.AI.Operators;
using Content.Server.AI.Operators.Inventory;
using Content.Server.AI.Operators.Nutrition;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Inventory;
using Content.Server.AI.Utility.Considerations.Nutrition.Food;
@@ -27,7 +28,7 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Food
ActionOperators = new Queue<AiOperator>(new AiOperator[]
{
new EquipEntityOperator(Owner, _entity),
new UseItemInHandsOperator(Owner, _entity),
new UseFoodInInventoryOperator(Owner, _entity),
});
}