[feat] Egun
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@@ -28,6 +28,18 @@ public sealed partial class GunSystem
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sprite.LayerSetState(GunVisualLayers.MagUnshaded, $"{component.MagState}-unshaded-{component.MagSteps - 1}");
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sprite.LayerSetVisible(GunVisualLayers.MagUnshaded, false);
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}
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if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeFirst, out _))
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{
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sprite.LayerSetState(GunVisualLayers.TwoModeFirst, $"{component.MagState}-twomode1-{component.MagSteps - 1}");
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sprite.LayerSetVisible(GunVisualLayers.TwoModeFirst, false);
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}
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if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeSecond, out _))
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{
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sprite.LayerSetState(GunVisualLayers.TwoModeSecond, $"{component.MagState}-twomode2-{component.MagSteps - 1}");
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sprite.LayerSetVisible(GunVisualLayers.TwoModeSecond, false);
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}
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}
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private void OnMagazineVisualsChange(EntityUid uid, MagazineVisualsComponent component, ref AppearanceChangeEvent args)
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@@ -67,6 +79,16 @@ public sealed partial class GunSystem
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sprite.LayerSetVisible(GunVisualLayers.MagUnshaded, false);
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}
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if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeFirst, out _))
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{
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sprite.LayerSetVisible(GunVisualLayers.TwoModeFirst, false);
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}
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if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeSecond, out _))
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{
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sprite.LayerSetVisible(GunVisualLayers.TwoModeSecond, false);
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}
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return;
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}
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@@ -81,6 +103,27 @@ public sealed partial class GunSystem
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sprite.LayerSetVisible(GunVisualLayers.MagUnshaded, true);
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sprite.LayerSetState(GunVisualLayers.MagUnshaded, $"{component.MagState}-unshaded-{step}");
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}
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if (!args.AppearanceData.TryGetValue(AmmoVisuals.InStun, out var inStun) || inStun is true)
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{
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if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeFirst, out var _))
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{
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sprite.LayerSetVisible(GunVisualLayers.TwoModeSecond, false);
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sprite.LayerSetVisible(GunVisualLayers.TwoModeFirst, true);
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sprite.LayerSetState(GunVisualLayers.TwoModeFirst, $"{component.MagState}-twomode1-{step}");
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}
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}
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else if (inStun is false)
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{
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if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeSecond, out var _))
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{
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sprite.LayerSetVisible(GunVisualLayers.TwoModeFirst, false);
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sprite.LayerSetVisible(GunVisualLayers.TwoModeSecond, true);
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sprite.LayerSetState(GunVisualLayers.TwoModeSecond, $"{component.MagState}-twomode2-{step}");
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}
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}
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}
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else
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{
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@@ -93,6 +136,16 @@ public sealed partial class GunSystem
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{
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sprite.LayerSetVisible(GunVisualLayers.MagUnshaded, false);
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}
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if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeFirst, out _))
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{
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sprite.LayerSetVisible(GunVisualLayers.TwoModeFirst, false);
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}
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if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeSecond, out _))
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{
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sprite.LayerSetVisible(GunVisualLayers.TwoModeSecond, false);
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}
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}
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}
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}
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