[feat] Egun

This commit is contained in:
rhailrake
2023-04-28 02:10:32 +06:00
committed by Aviu00
parent 663cae3181
commit 72fa97798f
35 changed files with 425 additions and 15 deletions

View File

@@ -28,6 +28,18 @@ public sealed partial class GunSystem
sprite.LayerSetState(GunVisualLayers.MagUnshaded, $"{component.MagState}-unshaded-{component.MagSteps - 1}");
sprite.LayerSetVisible(GunVisualLayers.MagUnshaded, false);
}
if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeFirst, out _))
{
sprite.LayerSetState(GunVisualLayers.TwoModeFirst, $"{component.MagState}-twomode1-{component.MagSteps - 1}");
sprite.LayerSetVisible(GunVisualLayers.TwoModeFirst, false);
}
if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeSecond, out _))
{
sprite.LayerSetState(GunVisualLayers.TwoModeSecond, $"{component.MagState}-twomode2-{component.MagSteps - 1}");
sprite.LayerSetVisible(GunVisualLayers.TwoModeSecond, false);
}
}
private void OnMagazineVisualsChange(EntityUid uid, MagazineVisualsComponent component, ref AppearanceChangeEvent args)
@@ -67,6 +79,16 @@ public sealed partial class GunSystem
sprite.LayerSetVisible(GunVisualLayers.MagUnshaded, false);
}
if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeFirst, out _))
{
sprite.LayerSetVisible(GunVisualLayers.TwoModeFirst, false);
}
if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeSecond, out _))
{
sprite.LayerSetVisible(GunVisualLayers.TwoModeSecond, false);
}
return;
}
@@ -81,6 +103,27 @@ public sealed partial class GunSystem
sprite.LayerSetVisible(GunVisualLayers.MagUnshaded, true);
sprite.LayerSetState(GunVisualLayers.MagUnshaded, $"{component.MagState}-unshaded-{step}");
}
if (!args.AppearanceData.TryGetValue(AmmoVisuals.InStun, out var inStun) || inStun is true)
{
if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeFirst, out var _))
{
sprite.LayerSetVisible(GunVisualLayers.TwoModeSecond, false);
sprite.LayerSetVisible(GunVisualLayers.TwoModeFirst, true);
sprite.LayerSetState(GunVisualLayers.TwoModeFirst, $"{component.MagState}-twomode1-{step}");
}
}
else if (inStun is false)
{
if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeSecond, out var _))
{
sprite.LayerSetVisible(GunVisualLayers.TwoModeFirst, false);
sprite.LayerSetVisible(GunVisualLayers.TwoModeSecond, true);
sprite.LayerSetState(GunVisualLayers.TwoModeSecond, $"{component.MagState}-twomode2-{step}");
}
}
}
else
{
@@ -93,6 +136,16 @@ public sealed partial class GunSystem
{
sprite.LayerSetVisible(GunVisualLayers.MagUnshaded, false);
}
if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeFirst, out _))
{
sprite.LayerSetVisible(GunVisualLayers.TwoModeFirst, false);
}
if (sprite.LayerMapTryGet(GunVisualLayers.TwoModeSecond, out _))
{
sprite.LayerSetVisible(GunVisualLayers.TwoModeSecond, false);
}
}
}
}