Store ninja objectives in conditions 2 (#20894)
* move spider charge target from role * shorter field names * remove ninja role comment * remove unused systems in SpaceNinjaSystem * GenericAntagObjectivesAddedEvent * check if warp point is on same map * remove unnecessary import * add missing loc when spider charge has no target * a * remove spider charge target requirement comp * inline SpiderChargeTitle * allow planting charge without objective * remove map check * fix role check when planting * obj.Target * Fix merge --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
committed by
GitHub
parent
2a6705818b
commit
7311ce671f
@@ -60,7 +60,7 @@ public sealed class GenericAntagSystem : EntitySystem
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event raised on a player's entity after its simple antag rule is started and objectives get added.
|
||||
/// Event raised on a player's entity after its simple antag rule is started.
|
||||
/// Use this to add a briefing, roles, etc.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
|
||||
Reference in New Issue
Block a user