From 732a4156f3efb988fda9a967111f5a9b80035245 Mon Sep 17 00:00:00 2001 From: DrSmugleaf Date: Sat, 13 Jun 2020 15:36:22 +0200 Subject: [PATCH] Add red outline to obstructed items in range (#1122) --- Content.Client/State/GameScreenBase.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Client/State/GameScreenBase.cs b/Content.Client/State/GameScreenBase.cs index d01db8f42f..edf6bb6ebf 100644 --- a/Content.Client/State/GameScreenBase.cs +++ b/Content.Client/State/GameScreenBase.cs @@ -62,7 +62,7 @@ namespace Content.Client.State var playerPos = _playerManager.LocalPlayer.ControlledEntity.Transform.MapPosition; var entityPos = entityToClick.Transform.MapPosition; inRange = _entitySystemManager.GetEntitySystem() - .InRangeUnobstructed(playerPos, entityPos, predicate:entity => entity != _playerManager.LocalPlayer.ControlledEntity || entity != entityToClick); + .InRangeUnobstructed(playerPos, entityPos, predicate:entity => entity == _playerManager.LocalPlayer.ControlledEntity || entity == entityToClick, insideBlockerValid:true); } InteractionOutlineComponent outline;