Fix meteorswarm

This commit is contained in:
metalgearsloth
2021-10-03 15:31:03 +11:00
parent e5df8dbee3
commit 734bfb4fad

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@@ -73,7 +73,7 @@ namespace Content.Server.StationEvents.Events
if (_waveCounter <= 0) if (_waveCounter <= 0)
{ {
EndAfter = float.MinValue; Running = false;
return; return;
} }
_cooldown -= frameTime; _cooldown -= frameTime;
@@ -113,6 +113,8 @@ namespace Content.Server.StationEvents.Events
var meteor = _entityManager.SpawnEntity("MeteorLarge", spawnPosition); var meteor = _entityManager.SpawnEntity("MeteorLarge", spawnPosition);
var physics = _entityManager.GetComponent<PhysicsComponent>(meteor.Uid); var physics = _entityManager.GetComponent<PhysicsComponent>(meteor.Uid);
physics.BodyStatus = BodyStatus.InAir; physics.BodyStatus = BodyStatus.InAir;
physics.LinearDamping = 0f;
physics.AngularDamping = 0f;
physics.ApplyLinearImpulse(-offset.Normalized * MeteorVelocity * physics.Mass); physics.ApplyLinearImpulse(-offset.Normalized * MeteorVelocity * physics.Mass);
physics.ApplyAngularImpulse( physics.ApplyAngularImpulse(
// Get a random angular velocity. // Get a random angular velocity.