From 73579bcd07267679081c6766c509e3ebe8ace6b9 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Sat, 26 Dec 2020 18:08:01 +1100 Subject: [PATCH] Fix low wall overlays (#2788) Most noticeable when rotating walls I think which Saltern doesn't have. Co-authored-by: Metal Gear Sloth --- Content.Client/GameObjects/Components/LowWallComponent.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Content.Client/GameObjects/Components/LowWallComponent.cs b/Content.Client/GameObjects/Components/LowWallComponent.cs index d5b12e1275..9f3a7d00ad 100644 --- a/Content.Client/GameObjects/Components/LowWallComponent.cs +++ b/Content.Client/GameObjects/Components/LowWallComponent.cs @@ -39,6 +39,7 @@ namespace Content.Client.GameObjects.Components _overlayEntity = Owner.EntityManager.SpawnEntity("LowWallOverlay", Owner.Transform.Coordinates); _overlayEntity.Transform.AttachParent(Owner); + _overlayEntity.Transform.LocalPosition = Vector2.Zero; _overlaySprite = _overlayEntity.GetComponent();