Всякое (#213)

* - tweak: Shotgun firerate standartization.

* - tweak: Less storage clothing size.

* - tweak: No spears for nukies.

* - tweak: Slightly buff ling armor.

* - tweak: Nerf tranquilizers.

* Revert "Tranquilizer balance (#23979)"

This reverts commit 9e1342f3e4.

* - remove: Disable whisper aspect.

* - fix: Borer fix on transform person.

* - fix: Items no longer get dropped on transform.

* - tweak: Reduce ling tentacle stun time.

* - tweak: Update chitinous armor desc.

* - fix: Transform sting range check.

* - tweak: More explosion resistance.

* - tweak: Fuel tanks can't create vacuum.

* - fix: Fix transform while being carried.

* - fix: Monkey form.

* - fix: I have no brain but I must live.

* - tweak: Update ling desc.

* - tweak: Fleshmend heals airloss.

* - fix: New wiki rules.

* - fix: Fix missing polymorph.

* - tweak: Structural damage now works better.

* - tweak: Less reflect prob.

* - fix: Popup fix.
This commit is contained in:
Aviu00
2024-03-21 04:54:07 +09:00
committed by GitHub
parent bd2768280a
commit 735ff4a00b
21 changed files with 103 additions and 54 deletions

View File

@@ -46,11 +46,19 @@ namespace Content.Server.Inventory
return;
var enumerator = new InventorySlotEnumerator(source.Comp);
// WD EDIT START
List<(EntityUid, string)> items = new();
while (enumerator.NextItem(out var item, out var slot))
{
if (TryUnequip(source, slot.Name, true, true, inventory: source.Comp))
TryEquip(target, item, slot.Name , true, true, inventory: target.Comp);
items.Add((item, slot.Name));
}
foreach (var (item, name) in items)
{
TryUnequip(source, name, true, true, inventory: source.Comp);
TryEquip(target, item, name, true, true, inventory: target.Comp);
}
// WD EDIT END
}
}
}