Всякое (#213)
* - tweak: Shotgun firerate standartization.
* - tweak: Less storage clothing size.
* - tweak: No spears for nukies.
* - tweak: Slightly buff ling armor.
* - tweak: Nerf tranquilizers.
* Revert "Tranquilizer balance (#23979)"
This reverts commit 9e1342f3e4.
* - remove: Disable whisper aspect.
* - fix: Borer fix on transform person.
* - fix: Items no longer get dropped on transform.
* - tweak: Reduce ling tentacle stun time.
* - tweak: Update chitinous armor desc.
* - fix: Transform sting range check.
* - tweak: More explosion resistance.
* - tweak: Fuel tanks can't create vacuum.
* - fix: Fix transform while being carried.
* - fix: Monkey form.
* - fix: I have no brain but I must live.
* - tweak: Update ling desc.
* - tweak: Fleshmend heals airloss.
* - fix: New wiki rules.
* - fix: Fix missing polymorph.
* - tweak: Structural damage now works better.
* - tweak: Less reflect prob.
* - fix: Popup fix.
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@@ -46,11 +46,19 @@ namespace Content.Server.Inventory
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return;
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var enumerator = new InventorySlotEnumerator(source.Comp);
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// WD EDIT START
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List<(EntityUid, string)> items = new();
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while (enumerator.NextItem(out var item, out var slot))
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{
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if (TryUnequip(source, slot.Name, true, true, inventory: source.Comp))
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TryEquip(target, item, slot.Name , true, true, inventory: target.Comp);
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items.Add((item, slot.Name));
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}
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foreach (var (item, name) in items)
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{
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TryUnequip(source, name, true, true, inventory: source.Comp);
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TryEquip(target, item, name, true, true, inventory: target.Comp);
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}
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// WD EDIT END
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}
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}
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}
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