Всякое (#213)

* - tweak: Shotgun firerate standartization.

* - tweak: Less storage clothing size.

* - tweak: No spears for nukies.

* - tweak: Slightly buff ling armor.

* - tweak: Nerf tranquilizers.

* Revert "Tranquilizer balance (#23979)"

This reverts commit 9e1342f3e4.

* - remove: Disable whisper aspect.

* - fix: Borer fix on transform person.

* - fix: Items no longer get dropped on transform.

* - tweak: Reduce ling tentacle stun time.

* - tweak: Update chitinous armor desc.

* - fix: Transform sting range check.

* - tweak: More explosion resistance.

* - tweak: Fuel tanks can't create vacuum.

* - fix: Fix transform while being carried.

* - fix: Monkey form.

* - fix: I have no brain but I must live.

* - tweak: Update ling desc.

* - tweak: Fleshmend heals airloss.

* - fix: New wiki rules.

* - fix: Fix missing polymorph.

* - tweak: Structural damage now works better.

* - tweak: Less reflect prob.

* - fix: Popup fix.
This commit is contained in:
Aviu00
2024-03-21 04:54:07 +09:00
committed by GitHub
parent bd2768280a
commit 735ff4a00b
21 changed files with 103 additions and 54 deletions

View File

@@ -67,7 +67,7 @@ public sealed class CritSystem : EntitySystem
args.BonusDamage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Slash"),
damage - args.BaseDamage.GetTotal());
_popup.PopupEntity($@"Crit! {damage}", args.User, PopupType.MediumCaution);
_popup.PopupEntity($"Crit! {damage}", args.User, args.User, PopupType.MediumCaution);
}
}