Cryogenic Sleep Units (#24096)

* Cryogenic sleep units

* pause map support

* no more body deletion

* Cryogenic Storage Units

* boowomp

* no more emag, no more dropping present people
This commit is contained in:
Nemanja
2024-01-15 01:35:28 -05:00
committed by GitHub
parent 1fc3c411ca
commit 736b9dd7df
38 changed files with 1376 additions and 8 deletions

View File

@@ -223,6 +223,12 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<bool>
GameRoleTimers = CVarDef.Create("game.role_timers", true, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Whether or not disconnecting inside of a cryopod should remove the character or just store them until they reconnect.
/// </summary>
public static readonly CVarDef<bool>
GameCryoSleepRejoining = CVarDef.Create("game.cryo_sleep_rejoining", false, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Whether a random position offset will be applied to the station on roundstart.
/// </summary>