Indicator fixes (#357)
* - fix: Fix hud showing stealth entities. * - fix: Fix aghost SSD indicator. * - tweak: Make ninja more stealthy.
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@@ -7,6 +7,7 @@ using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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using System.Numerics;
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using Content.Client.StatusIcon;
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using Content.Shared.StatusIcon.Components;
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using Content.Client.UserInterface.Systems;
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using Robust.Shared.Prototypes;
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@@ -24,6 +25,7 @@ public sealed class EntityHealthBarOverlay : Overlay
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private readonly MobStateSystem _mobStateSystem;
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private readonly MobThresholdSystem _mobThresholdSystem;
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private readonly ProgressColorSystem _progressColor;
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private readonly StatusIconSystem _statusIcon;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowFOV;
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public HashSet<string> DamageContainers = new();
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@@ -34,6 +36,7 @@ public sealed class EntityHealthBarOverlay : Overlay
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_mobStateSystem = _entManager.System<MobStateSystem>();
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_mobThresholdSystem = _entManager.System<MobThresholdSystem>();
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_progressColor = _entManager.System<ProgressColorSystem>();
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_statusIcon = entManager.System<StatusIconSystem>();
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}
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protected override void Draw(in OverlayDrawArgs args)
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@@ -70,6 +73,9 @@ public sealed class EntityHealthBarOverlay : Overlay
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continue;
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}
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if (!_statusIcon.IsVisible(uid))
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continue;
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// we use the status icon component bounds if specified otherwise use sprite
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var bounds = _entManager.GetComponentOrNull<StatusIconComponent>(uid)?.Bounds ?? spriteComponent.Bounds;
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var worldPos = _transform.GetWorldPosition(xform, xformQuery);
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