Basic equipment for all jobs (#573)
This commit is contained in:
@@ -1843,3 +1843,18 @@
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sprite: Clothing/OuterClothing/xenos.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/xenos.rsi
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- type: entity
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parent: OuterclothingBase
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id: OuterclothingHoSTrenchcoat
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name: Head of Security Trenchcoat
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description: ''
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/hos_trenchcoat.rsi
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state: hos_trenchcoat
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- type: Icon
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sprite: Clothing/OuterClothing/hos_trenchcoat.rsi
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state: hos_trenchcoat
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- type: Clothing
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sprite: Clothing/OuterClothing/hos_trenchcoat.rsi
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@@ -298,6 +298,21 @@
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type: Clothing
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parent: HatBase
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- type: entity
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id: HatBeretHoS
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name: Beret HoS
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description: ''
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components:
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- sprite: Clothing/Head/beret_hos.rsi
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type: Sprite
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state: beret_hos
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- sprite: Clothing/Head/beret_hos.rsi
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type: Icon
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state: beret_hos
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- sprite: Clothing/Head/beret_hos.rsi
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type: Clothing
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parent: HatBase
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- type: entity
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id: HatBeretNavyHos
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name: Beret Navy HoS
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@@ -14,15 +14,15 @@
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description: The jumpsuit for the poor sop with a mop
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components:
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- type: Sprite
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sprite: Clothing/uniform_janitor.rsi
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sprite: Clothing/Uniforms/uniform_janitor.rsi
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state: janitor
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- type: Icon
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sprite: Clothing/uniform_janitor.rsi
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sprite: Clothing/Uniforms/uniform_janitor.rsi
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state: janitor
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- type: Clothing
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sprite: Clothing/uniform_janitor.rsi
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sprite: Clothing/Uniforms/uniform_janitor.rsi
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- type: entity
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parent: UniformBase
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@@ -31,15 +31,15 @@
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description: Greytide. Worldwide.
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components:
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- type: Sprite
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sprite: Clothing/uniform_grey.rsi
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sprite: Clothing/Uniforms/uniform_grey.rsi
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state: grey
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- type: Icon
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sprite: Clothing/uniform_grey.rsi
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sprite: Clothing/Uniforms/uniform_grey.rsi
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state: grey
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- type: Clothing
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sprite: Clothing/uniform_grey.rsi
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sprite: Clothing/Uniforms/uniform_grey.rsi
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- type: entity
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@@ -48,15 +48,15 @@
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name: Engineering Jumpsuit
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components:
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- type: Sprite
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sprite: Clothing/uniform_engineering.rsi
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sprite: Clothing/Uniforms/uniform_engineering.rsi
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state: engine
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- type: Icon
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sprite: Clothing/uniform_engineering.rsi
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sprite: Clothing/Uniforms/uniform_engineering.rsi
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state: engine
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- type: Clothing
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sprite: Clothing/uniform_engineering.rsi
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sprite: Clothing/Uniforms/uniform_engineering.rsi
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- type: entity
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@@ -65,15 +65,15 @@
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name: Assistant Jumpsuit
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components:
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- type: Sprite
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sprite: Clothing/uniform_assistant.rsi
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sprite: Clothing/Uniforms/uniform_assistant.rsi
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state: assistant
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- type: Icon
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sprite: Clothing/uniform_assistant.rsi
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sprite: Clothing/Uniforms/uniform_assistant.rsi
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state: assistant
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- type: Clothing
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sprite: Clothing/uniform_assistant.rsi
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sprite: Clothing/Uniforms/uniform_assistant.rsi
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- type: entity
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parent: UniformBase
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@@ -82,15 +82,15 @@
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description: HONK!
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components:
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- type: Sprite
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sprite: Clothing/uniform_clown.rsi
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sprite: Clothing/Uniforms/uniform_clown.rsi
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state: icon
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- type: Icon
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sprite: Clothing/uniform_clown.rsi
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sprite: Clothing/Uniforms/uniform_clown.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/uniform_clown.rsi
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sprite: Clothing/Uniforms/uniform_clown.rsi
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femaleMask: UniformTop
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- type: entity
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@@ -100,15 +100,32 @@
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description: A jumpsuit made of strong material, providing robust protection.
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components:
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- type: Sprite
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sprite: Clothing/uniform_sec.rsi
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sprite: Clothing/Uniforms/uniform_sec.rsi
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state: icon
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- type: Icon
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sprite: Clothing/uniform_sec.rsi
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sprite: Clothing/Uniforms/uniform_sec.rsi
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state: icon
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- type: Clothing
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sprite: Clothing/uniform_sec.rsi
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sprite: Clothing/Uniforms/uniform_sec.rsi
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- type: entity
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parent: UniformBase
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id: UniformCargoTech
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name: Cargo Technician Jumpsuit
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description: Shooooorts! They're comfy and easy to wear!
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/uniform_cargotech.rsi
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state: cargotech
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- type: Icon
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sprite: Clothing/Uniforms/uniform_cargotech.rsi
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state: cargotech
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- type: Clothing
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sprite: Clothing/Uniforms/uniform_cargotech.rsi
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- type: entity
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parent: UniformBase
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@@ -117,15 +134,15 @@
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description: Can't cook without this.
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components:
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- type: Sprite
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sprite: Clothing/chef_uniform.rsi
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sprite: Clothing/Uniforms/uniform_chef.rsi
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state: chef
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- type: Icon
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sprite: Clothing/chef_uniform.rsi
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sprite: Clothing/Uniforms/uniform_chef.rsi
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state: chef
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- type: Clothing
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sprite: Clothing/chef_uniform.rsi
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sprite: Clothing/Uniforms/uniform_chef.rsi
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- type: entity
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parent: UniformBase
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@@ -134,12 +151,131 @@
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description: It's a blue jumpsuit with some gold markings denoting the rank of "Captain".
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components:
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- type: Sprite
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sprite: Clothing/captain_uniform.rsi
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sprite: Clothing/Uniforms/uniform_captain.rsi
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state: captain
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- type: Icon
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sprite: Clothing/captain_uniform.rsi
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sprite: Clothing/Uniforms/uniform_captain.rsi
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state: captain
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- type: Clothing
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sprite: Clothing/captain_uniform.rsi
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sprite: Clothing/Uniforms/uniform_captain.rsi
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- type: entity
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parent: UniformBase
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id: UniformHoP
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name: Head of Personnel Jumpsuit
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description: It's a jumpsuit worn by someone who works in the position of Head of Personnel.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/uniform_hop.rsi
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state: hop
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- type: Icon
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sprite: Clothing/Uniforms/uniform_hop.rsi
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state: hop
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- type: Clothing
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sprite: Clothing/Uniforms/uniform_hop.rsi
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- type: entity
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parent: UniformBase
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id: UniformChiefEngineer
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name: Chief Engineer Jumpsuit
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description: It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/uniform_ce.rsi
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state: ce
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- type: Icon
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sprite: Clothing/Uniforms/uniform_ce.rsi
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state: ce
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- type: Clothing
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sprite: Clothing/Uniforms/uniform_ce.rsi
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- type: entity
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parent: UniformBase
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id: UniformCMO
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name: Chief Medical Officer Jumpsuit
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description: It's a jumpsuit worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/uniform_cmo.rsi
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state: cmo
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- type: Icon
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sprite: Clothing/Uniforms/uniform_cmo.rsi
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state: cmo
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- type: Clothing
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sprite: Clothing/Uniforms/uniform_cmo.rsi
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- type: entity
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parent: UniformBase
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id: UniformMedicalDoctor
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name: Medical Doctor Jumpsuit
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description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/uniform_md.rsi
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state: md
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- type: Icon
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sprite: Clothing/Uniforms/uniform_md.rsi
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state: md
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- type: Clothing
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sprite: Clothing/Uniforms/uniform_md.rsi
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- type: entity
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parent: UniformBase
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id: UniformScientist
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name: Scientist Jumpsuit
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description: It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/uniform_scientist.rsi
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state: scientist
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- type: Icon
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sprite: Clothing/Uniforms/uniform_scientist.rsi
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state: scientist
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- type: Clothing
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sprite: Clothing/Uniforms/uniform_scientist.rsi
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- type: entity
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parent: UniformBase
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id: UniformResearchDirector
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name: Research Director Vest Suit
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description: It's a suit worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/uniform_rd.rsi
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state: rd
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- type: Icon
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sprite: Clothing/Uniforms/uniform_rd.rsi
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state: rd
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- type: Clothing
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sprite: Clothing/Uniforms/uniform_rd.rsi
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- type: entity
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parent: UniformBase
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id: UniformHoS
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name: Head of Security Jumpsuit
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description: A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security.
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components:
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- type: Sprite
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sprite: Clothing/Uniforms/uniform_hos.rsi
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state: hos
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- type: Icon
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sprite: Clothing/Uniforms/uniform_hos.rsi
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state: hos
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- type: Clothing
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sprite: Clothing/Uniforms/uniform_hos.rsi
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@@ -41,14 +41,6 @@
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_arm
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- map: ["enum.HumanoidVisualLayers.LHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_hand
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- map: ["enum.HumanoidVisualLayers.RHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_r_hand
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- map: ["enum.HumanoidVisualLayers.RLeg"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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@@ -70,6 +62,15 @@
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- map: ["enum.Slots.INNERCLOTHING"]
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shader: stencilDraw
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- map: ["enum.HumanoidVisualLayers.LHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_hand
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- map: ["enum.HumanoidVisualLayers.RHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_r_hand
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- map: ["enum.Slots.IDCARD"]
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- map: ["enum.Slots.GLOVES"]
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- map: ["enum.Slots.SHOES"]
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@@ -168,14 +169,6 @@
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_arm
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- map: ["enum.HumanoidVisualLayers.LHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_hand
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- map: ["enum.HumanoidVisualLayers.RHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_r_hand
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- map: ["enum.HumanoidVisualLayers.RLeg"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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@@ -195,6 +188,15 @@
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- map: ["enum.Slots.INNERCLOTHING"]
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shader: stencilDraw
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- map: ["enum.HumanoidVisualLayers.LHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_l_hand
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- map: ["enum.HumanoidVisualLayers.RHand"]
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color: "#e8b59b"
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sprite: Mob/human.rsi
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state: human_r_hand
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- map: ["enum.Slots.IDCARD"]
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- map: ["enum.Slots.GLOVES"]
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- map: ["enum.Slots.SHOES"]
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