Basic equipment for all jobs (#573)

This commit is contained in:
ike709
2020-01-29 12:14:35 -06:00
committed by GitHub
parent b167107c8b
commit 73a9b2af89
99 changed files with 293 additions and 48 deletions

View File

@@ -1843,3 +1843,18 @@
sprite: Clothing/OuterClothing/xenos.rsi
- type: Clothing
sprite: Clothing/OuterClothing/xenos.rsi
- type: entity
parent: OuterclothingBase
id: OuterclothingHoSTrenchcoat
name: Head of Security Trenchcoat
description: ''
components:
- type: Sprite
sprite: Clothing/OuterClothing/hos_trenchcoat.rsi
state: hos_trenchcoat
- type: Icon
sprite: Clothing/OuterClothing/hos_trenchcoat.rsi
state: hos_trenchcoat
- type: Clothing
sprite: Clothing/OuterClothing/hos_trenchcoat.rsi

View File

@@ -298,6 +298,21 @@
type: Clothing
parent: HatBase
- type: entity
id: HatBeretHoS
name: Beret HoS
description: ''
components:
- sprite: Clothing/Head/beret_hos.rsi
type: Sprite
state: beret_hos
- sprite: Clothing/Head/beret_hos.rsi
type: Icon
state: beret_hos
- sprite: Clothing/Head/beret_hos.rsi
type: Clothing
parent: HatBase
- type: entity
id: HatBeretNavyHos
name: Beret Navy HoS

View File

@@ -14,15 +14,15 @@
description: The jumpsuit for the poor sop with a mop
components:
- type: Sprite
sprite: Clothing/uniform_janitor.rsi
sprite: Clothing/Uniforms/uniform_janitor.rsi
state: janitor
- type: Icon
sprite: Clothing/uniform_janitor.rsi
sprite: Clothing/Uniforms/uniform_janitor.rsi
state: janitor
- type: Clothing
sprite: Clothing/uniform_janitor.rsi
sprite: Clothing/Uniforms/uniform_janitor.rsi
- type: entity
parent: UniformBase
@@ -31,15 +31,15 @@
description: Greytide. Worldwide.
components:
- type: Sprite
sprite: Clothing/uniform_grey.rsi
sprite: Clothing/Uniforms/uniform_grey.rsi
state: grey
- type: Icon
sprite: Clothing/uniform_grey.rsi
sprite: Clothing/Uniforms/uniform_grey.rsi
state: grey
- type: Clothing
sprite: Clothing/uniform_grey.rsi
sprite: Clothing/Uniforms/uniform_grey.rsi
- type: entity
@@ -48,15 +48,15 @@
name: Engineering Jumpsuit
components:
- type: Sprite
sprite: Clothing/uniform_engineering.rsi
sprite: Clothing/Uniforms/uniform_engineering.rsi
state: engine
- type: Icon
sprite: Clothing/uniform_engineering.rsi
sprite: Clothing/Uniforms/uniform_engineering.rsi
state: engine
- type: Clothing
sprite: Clothing/uniform_engineering.rsi
sprite: Clothing/Uniforms/uniform_engineering.rsi
- type: entity
@@ -65,15 +65,15 @@
name: Assistant Jumpsuit
components:
- type: Sprite
sprite: Clothing/uniform_assistant.rsi
sprite: Clothing/Uniforms/uniform_assistant.rsi
state: assistant
- type: Icon
sprite: Clothing/uniform_assistant.rsi
sprite: Clothing/Uniforms/uniform_assistant.rsi
state: assistant
- type: Clothing
sprite: Clothing/uniform_assistant.rsi
sprite: Clothing/Uniforms/uniform_assistant.rsi
- type: entity
parent: UniformBase
@@ -82,15 +82,15 @@
description: HONK!
components:
- type: Sprite
sprite: Clothing/uniform_clown.rsi
sprite: Clothing/Uniforms/uniform_clown.rsi
state: icon
- type: Icon
sprite: Clothing/uniform_clown.rsi
sprite: Clothing/Uniforms/uniform_clown.rsi
state: icon
- type: Clothing
sprite: Clothing/uniform_clown.rsi
sprite: Clothing/Uniforms/uniform_clown.rsi
femaleMask: UniformTop
- type: entity
@@ -100,15 +100,32 @@
description: A jumpsuit made of strong material, providing robust protection.
components:
- type: Sprite
sprite: Clothing/uniform_sec.rsi
sprite: Clothing/Uniforms/uniform_sec.rsi
state: icon
- type: Icon
sprite: Clothing/uniform_sec.rsi
sprite: Clothing/Uniforms/uniform_sec.rsi
state: icon
- type: Clothing
sprite: Clothing/uniform_sec.rsi
sprite: Clothing/Uniforms/uniform_sec.rsi
- type: entity
parent: UniformBase
id: UniformCargoTech
name: Cargo Technician Jumpsuit
description: Shooooorts! They're comfy and easy to wear!
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_cargotech.rsi
state: cargotech
- type: Icon
sprite: Clothing/Uniforms/uniform_cargotech.rsi
state: cargotech
- type: Clothing
sprite: Clothing/Uniforms/uniform_cargotech.rsi
- type: entity
parent: UniformBase
@@ -117,15 +134,15 @@
description: Can't cook without this.
components:
- type: Sprite
sprite: Clothing/chef_uniform.rsi
sprite: Clothing/Uniforms/uniform_chef.rsi
state: chef
- type: Icon
sprite: Clothing/chef_uniform.rsi
sprite: Clothing/Uniforms/uniform_chef.rsi
state: chef
- type: Clothing
sprite: Clothing/chef_uniform.rsi
sprite: Clothing/Uniforms/uniform_chef.rsi
- type: entity
parent: UniformBase
@@ -134,12 +151,131 @@
description: It's a blue jumpsuit with some gold markings denoting the rank of "Captain".
components:
- type: Sprite
sprite: Clothing/captain_uniform.rsi
sprite: Clothing/Uniforms/uniform_captain.rsi
state: captain
- type: Icon
sprite: Clothing/captain_uniform.rsi
sprite: Clothing/Uniforms/uniform_captain.rsi
state: captain
- type: Clothing
sprite: Clothing/captain_uniform.rsi
sprite: Clothing/Uniforms/uniform_captain.rsi
- type: entity
parent: UniformBase
id: UniformHoP
name: Head of Personnel Jumpsuit
description: It's a jumpsuit worn by someone who works in the position of Head of Personnel.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_hop.rsi
state: hop
- type: Icon
sprite: Clothing/Uniforms/uniform_hop.rsi
state: hop
- type: Clothing
sprite: Clothing/Uniforms/uniform_hop.rsi
- type: entity
parent: UniformBase
id: UniformChiefEngineer
name: Chief Engineer Jumpsuit
description: It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of Chief Engineer. It has minor radiation shielding.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_ce.rsi
state: ce
- type: Icon
sprite: Clothing/Uniforms/uniform_ce.rsi
state: ce
- type: Clothing
sprite: Clothing/Uniforms/uniform_ce.rsi
- type: entity
parent: UniformBase
id: UniformCMO
name: Chief Medical Officer Jumpsuit
description: It's a jumpsuit worn by those with the experience to be Chief Medical Officer. It provides minor biological protection.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_cmo.rsi
state: cmo
- type: Icon
sprite: Clothing/Uniforms/uniform_cmo.rsi
state: cmo
- type: Clothing
sprite: Clothing/Uniforms/uniform_cmo.rsi
- type: entity
parent: UniformBase
id: UniformMedicalDoctor
name: Medical Doctor Jumpsuit
description: It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_md.rsi
state: md
- type: Icon
sprite: Clothing/Uniforms/uniform_md.rsi
state: md
- type: Clothing
sprite: Clothing/Uniforms/uniform_md.rsi
- type: entity
parent: UniformBase
id: UniformScientist
name: Scientist Jumpsuit
description: It's made of a special fiber that provides minor protection against explosives. It has markings that denote the wearer as a scientist.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_scientist.rsi
state: scientist
- type: Icon
sprite: Clothing/Uniforms/uniform_scientist.rsi
state: scientist
- type: Clothing
sprite: Clothing/Uniforms/uniform_scientist.rsi
- type: entity
parent: UniformBase
id: UniformResearchDirector
name: Research Director Vest Suit
description: It's a suit worn by those with the know-how to achieve the position of Research Director. Its fabric provides minor protection from biological contaminants.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_rd.rsi
state: rd
- type: Icon
sprite: Clothing/Uniforms/uniform_rd.rsi
state: rd
- type: Clothing
sprite: Clothing/Uniforms/uniform_rd.rsi
- type: entity
parent: UniformBase
id: UniformHoS
name: Head of Security Jumpsuit
description: A security jumpsuit decorated for those few with the dedication to achieve the position of Head of Security.
components:
- type: Sprite
sprite: Clothing/Uniforms/uniform_hos.rsi
state: hos
- type: Icon
sprite: Clothing/Uniforms/uniform_hos.rsi
state: hos
- type: Clothing
sprite: Clothing/Uniforms/uniform_hos.rsi

View File

@@ -41,14 +41,6 @@
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_arm
- map: ["enum.HumanoidVisualLayers.LHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_hand
- map: ["enum.HumanoidVisualLayers.RHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_r_hand
- map: ["enum.HumanoidVisualLayers.RLeg"]
color: "#e8b59b"
sprite: Mob/human.rsi
@@ -70,6 +62,15 @@
- map: ["enum.Slots.INNERCLOTHING"]
shader: stencilDraw
- map: ["enum.HumanoidVisualLayers.LHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_hand
- map: ["enum.HumanoidVisualLayers.RHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_r_hand
- map: ["enum.Slots.IDCARD"]
- map: ["enum.Slots.GLOVES"]
- map: ["enum.Slots.SHOES"]
@@ -168,14 +169,6 @@
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_arm
- map: ["enum.HumanoidVisualLayers.LHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_hand
- map: ["enum.HumanoidVisualLayers.RHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_r_hand
- map: ["enum.HumanoidVisualLayers.RLeg"]
color: "#e8b59b"
sprite: Mob/human.rsi
@@ -195,6 +188,15 @@
- map: ["enum.Slots.INNERCLOTHING"]
shader: stencilDraw
- map: ["enum.HumanoidVisualLayers.LHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_l_hand
- map: ["enum.HumanoidVisualLayers.RHand"]
color: "#e8b59b"
sprite: Mob/human.rsi
state: human_r_hand
- map: ["enum.Slots.IDCARD"]
- map: ["enum.Slots.GLOVES"]
- map: ["enum.Slots.SHOES"]