Some MoverController cleanup (#18484)
Was going to code a feature but forgor it already existed so I just cleaned up some Dirty / EntityQuery<T> stuff.
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@@ -50,7 +50,8 @@ public sealed partial class ReplaySpectatorSystem
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if (Direction == DirectionFlag.None)
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{
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if (TryComp(player, out InputMoverComponent? cmp))
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_mover.LerpRotation(cmp, frameTime);
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_mover.LerpRotation(player, cmp, frameTime);
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return;
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}
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@@ -64,7 +65,7 @@ public sealed partial class ReplaySpectatorSystem
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if (!TryComp(player, out InputMoverComponent? mover))
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return;
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_mover.LerpRotation(mover, frameTime);
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_mover.LerpRotation(player, mover, frameTime);
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var effectiveDir = Direction;
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if ((Direction & DirectionFlag.North) != 0)
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@@ -75,7 +76,7 @@ public sealed partial class ReplaySpectatorSystem
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var query = GetEntityQuery<TransformComponent>();
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var xform = query.GetComponent(player);
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var pos = _transform.GetWorldPosition(xform, query);
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var pos = _transform.GetWorldPosition(xform);
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if (!xform.ParentUid.IsValid())
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{
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@@ -93,12 +94,12 @@ public sealed partial class ReplaySpectatorSystem
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if (xform.ParentUid.IsValid())
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_transform.SetGridId(player, xform, Transform(xform.ParentUid).GridUid);
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var parentRotation = _mover.GetParentGridAngle(mover, query);
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var parentRotation = _mover.GetParentGridAngle(mover);
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var localVec = effectiveDir.AsDir().ToAngle().ToWorldVec();
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var worldVec = parentRotation.RotateVec(localVec);
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var speed = CompOrNull<MovementSpeedModifierComponent>(player)?.BaseSprintSpeed ?? DefaultSpeed;
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var delta = worldVec * frameTime * speed;
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_transform.SetWorldPositionRotation(xform, pos + delta, delta.ToWorldAngle(), query);
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_transform.SetWorldPositionRotation(xform, pos + delta, delta.ToWorldAngle());
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}
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private sealed class MoverHandler : InputCmdHandler
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