Sprite fixes (#2213)
Test still needs more checks that filepaths are valid but I think I got most of the current issues. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -8,19 +8,6 @@
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- type: Headset
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- type: entity
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parent: HeadsetBaseAlt
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id: HeadsetCargoAlt
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name: cargo overear-headset
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components:
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- type: Sprite
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sprite: Clothing/Ears/Headsets/cargo.rsi
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state: icon_alt
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- type: Clothing
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Slots:
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- ears
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sprite: Clothing/Ears/Headsets/cargo.rsi
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- type: entity
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parent: HeadsetBaseAlt
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id: HeadsetCommandAlt
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@@ -34,19 +21,6 @@
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- ears
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sprite: Clothing/Ears/Headsets/command.rsi
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- type: entity
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parent: HeadsetBaseAlt
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id: HeadsetEngineeringAlt
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name: engineering overear-headset
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components:
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- type: Sprite
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sprite: Clothing/Ears/Headsets/engineering.rsi
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state: icon_alt
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- type: Clothing
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Slots:
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- ears
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sprite: Clothing/Ears/Headsets/engineering.rsi
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- type: entity
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parent: HeadsetBaseAlt
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id: HeadsetMedicalAlt
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@@ -126,7 +126,6 @@
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- type: Sprite
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drawdepth: WallMountedItems
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netsync: false
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texture: ""
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sprite: "Constructible/Power/apc.rsi"
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state: apc0
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- type: Appearance
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@@ -20,7 +20,7 @@
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components:
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- type: DroppedMechanism
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- type: Sprite
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texture: Mobs/Parts/Organs/eyeballs.png
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texture: Mobs/Species/Human/parts.rsi/torso_m.png
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- type: UserInterface
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interfaces:
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- key: enum.GenericSurgeryUiKey.Key
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@@ -10,9 +10,13 @@
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netsync: false
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directional: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: spent
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layers:
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- state: base
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map: ["enum.AmmoVisualLayers.Base"]
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drawdepth: FloorObjects
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- type: Appearance
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visuals:
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- type: SpentAmmoVisualizer
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- type: entity
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id: CartridgeClRifle
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@@ -10,9 +10,13 @@
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netsync: false
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directional: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: spent
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layers:
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- state: base
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map: ["enum.AmmoVisualLayers.Base"]
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drawdepth: FloorObjects
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- type: Appearance
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visuals:
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- type: SpentAmmoVisualizer
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- type: entity
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id: CartridgeLRifle
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@@ -10,9 +10,13 @@
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netsync: false
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directional: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: spent
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layers:
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- state: base
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map: ["enum.AmmoVisualLayers.Base"]
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drawdepth: FloorObjects
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- type: Appearance
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visuals:
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- type: SpentAmmoVisualizer
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- type: entity
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id: CartridgeMagnum
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@@ -14,9 +14,6 @@
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- state: base
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map: ["enum.AmmoVisualLayers.Base"]
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drawdepth: FloorObjects
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- type: Icon
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: base
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- type: Appearance
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visuals:
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- type: SpentAmmoVisualizer
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@@ -10,9 +10,13 @@
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netsync: false
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directional: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: spent
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layers:
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- state: base
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map: ["enum.AmmoVisualLayers.Base"]
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drawdepth: FloorObjects
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- type: Appearance
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visuals:
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- type: SpentAmmoVisualizer
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- type: entity
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id: CartridgeSRifle
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@@ -10,7 +10,9 @@
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netsync: false
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directional: true
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sprite: Objects/Consumable/Trash/ash.rsi
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state: icon
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layers:
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- state: base
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map: ["enum.AmmoVisualLayers.Base"]
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drawdepth: FloorObjects
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- type: entity
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