Engine Culling (#104)
* Move groups.yml to content. * Add unpowered light prototype from engine. * Move prototypes and textures over. * Update submodule
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@@ -228,7 +228,7 @@ entities:
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pos: 4.5,-0.5
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rot: -1.570796
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type: Transform
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- type: __engine_worktop
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- type: table
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components:
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- grid: 0
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pos: -2.5,4.5
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@@ -270,13 +270,13 @@ entities:
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pos: 3,4
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rot: -1.570796
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type: Transform
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- type: __engine_worktop
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- type: table
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components:
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- grid: 0
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pos: -0.5,4.5
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rot: -1.570796
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type: Transform
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- type: __engine_worktop
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- type: table
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components:
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- grid: 0
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pos: 1.5,4.5
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@@ -360,7 +360,7 @@ entities:
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pos: 1.546875,4.484375
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rot: -1.570796
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type: Transform
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- type: __engine_worktop
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- type: table
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components:
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- grid: 0
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pos: 1.5,7.5
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@@ -516,13 +516,13 @@ entities:
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pos: 6,-7
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rot: -1.570796
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type: Transform
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- type: __engine_worktop
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- type: table
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components:
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- grid: 0
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pos: -2.5,7.5
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rot: -1.570796
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type: Transform
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- type: __engine_worktop
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- type: table
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components:
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- grid: 0
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pos: -0.5,7.5
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