Engine Culling (#104)
* Move groups.yml to content. * Add unpowered light prototype from engine. * Move prototypes and textures over. * Update submodule
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@@ -5,7 +5,7 @@
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description: Keeps the air in and the greytide out.
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icon: Tiles/wall_texture.png
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objecttype: Structure
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result: __engine_wall
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result: wall
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placementmode: SnapgridBorder
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steps:
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- material: Metal
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@@ -24,7 +24,7 @@
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id: table
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category: Structures
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icon: Objects/worktop_single.png
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result: __engine_worktop
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result: table
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placementmode: SnapgridCenter
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steps:
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- material: Metal
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