Engine Culling (#104)
* Move groups.yml to content. * Add unpowered light prototype from engine. * Move prototypes and textures over. * Update submodule
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Resources/Textures/Buildings/wall.rsi/full.png
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{"version":1,"license":"CC-BY-SA-3.0","copyright":"Taken from https://github.com/discordia-space/CEV-Eris/blob/c34c1b30abf18aa552e19294523924c39e5ea127/icons/turf/wall_masks.dmi and modified.","size":{"x":32,"y":32},"states":[{"name":"solid0","select":[],"flags":{},"directions":4},{"name":"solid1","select":[],"flags":{},"directions":4},{"name":"solid2","select":[],"flags":{},"directions":4},{"name":"solid3","select":[],"flags":{},"directions":4},{"name":"solid4","select":[],"flags":{},"directions":4},{"name":"solid5","select":[],"flags":{},"directions":4},{"name":"solid6","select":[],"flags":{},"directions":4},{"name":"solid7","select":[],"flags":{},"directions":4}]}
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{"version":1,"license":"CC-BY-SA-3.0","copyright":"Taken from https://github.com/discordia-space/CEV-Eris/blob/c34c1b30abf18aa552e19294523924c39e5ea127/icons/turf/wall_masks.dmi and modified.","size":{"x":32,"y":32},"states":[{"name":"full","select":[],"flags":{},"directions":1},{"name":"solid0","select":[],"flags":{},"directions":4},{"name":"solid1","select":[],"flags":{},"directions":4},{"name":"solid2","select":[],"flags":{},"directions":4},{"name":"solid3","select":[],"flags":{},"directions":4},{"name":"solid4","select":[],"flags":{},"directions":4},{"name":"solid5","select":[],"flags":{},"directions":4},{"name":"solid6","select":[],"flags":{},"directions":4},{"name":"solid7","select":[],"flags":{},"directions":4}]}
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Resources/Textures/Mob/greyshirt.rsi/greyshirt.png
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Resources/Textures/Mob/greyshirt.rsi/meta.json
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{
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"version": 1,
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "greyshirt",
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"directions": 4,
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"select": [],
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"flags": {}
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}
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]
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}
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Resources/Textures/Objects/Flashlight.png
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Resources/Textures/Objects/Toolbox_b.png
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Resources/Textures/Objects/Toolbox_y.png
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Resources/Textures/Objects/armour.png
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Resources/Textures/Objects/backpack.png
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Resources/Textures/Objects/door_ew.png
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Resources/Textures/Objects/door_ewo.png
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Resources/Textures/Objects/janitorsuit.png
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Resources/Textures/Objects/medkit_r.png
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Resources/Textures/Objects/mop.png
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Resources/Textures/Objects/shoes.png
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Resources/Textures/Objects/toolbox_r.png
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Resources/Textures/Objects/worktop_single.png
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Resources/Textures/Tiles/copyright.txt
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Alright because tiles don't use RSIs (yet) I gotta write this out.
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floor_steel.png taken from CEV-Eris commit 28e589f0ff72a009adf17db767e90be39054f0f2
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Resources/Textures/Tiles/floor_steel.png
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