diff --git a/Content.Server/GameObjects/Components/Power/PowerProviderComponent.cs b/Content.Server/GameObjects/Components/Power/PowerProviderComponent.cs index 8445481de2..332cc5b1a6 100644 --- a/Content.Server/GameObjects/Components/Power/PowerProviderComponent.cs +++ b/Content.Server/GameObjects/Components/Power/PowerProviderComponent.cs @@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Power return; } //Storage doesn't have anything, depower everything - else if(storage.RequestAllCharge() == 0) + else if (storage.RequestAllCharge() == 0) { DepowerAllDevices(); return; @@ -130,7 +130,7 @@ namespace Content.Server.GameObjects.Components.Power foreach (var entity in entities) { var device = entity.GetComponent(); - + //Make sure the device can accept power providers to give it power if (device.Drawtype == DrawTypes.Provider || device.Drawtype == DrawTypes.Both) { @@ -194,7 +194,7 @@ namespace Content.Server.GameObjects.Components.Power else { var name = device.Owner.Prototype.Name; - Logger.Log(String.Format("We tried to remove a device twice from the same {0} somehow, prototype {1}", Name, name)); + Logger.Info(String.Format("We tried to remove a device twice from the same {0} somehow, prototype {1}", Name, name)); } } } diff --git a/Content.Server/GameObjects/Components/Power/Powernet.cs b/Content.Server/GameObjects/Components/Power/Powernet.cs index 1272106a59..b2e8114c69 100644 --- a/Content.Server/GameObjects/Components/Power/Powernet.cs +++ b/Content.Server/GameObjects/Components/Power/Powernet.cs @@ -152,11 +152,11 @@ namespace Content.Server.GameObjects.Components.Power { PowerAllDevices(); //This merely makes our inevitable betrayal all the sweeter RetrievePassiveStorage(); - + var depowervalue = activeload - (activesupply + passivesupply); //Providers use same method to recreate functionality - foreach(var device in Deviceloadlist) + foreach (var device in Deviceloadlist) { device.Powered = false; DepoweredDevices.Add(device); @@ -169,7 +169,7 @@ namespace Content.Server.GameObjects.Components.Power private void PowerAllDevices() { - foreach(var device in DepoweredDevices) + foreach (var device in DepoweredDevices) { device.Powered = true; } @@ -206,7 +206,7 @@ namespace Content.Server.GameObjects.Components.Power public void DirtyKill() { Wirelist.Clear(); - while(Nodelist.Count != 0) + while (Nodelist.Count != 0) { Nodelist[0].DisconnectFromPowernet(); } @@ -291,7 +291,7 @@ namespace Content.Server.GameObjects.Components.Power /// public void UpdateDevice(PowerDeviceComponent device, float oldLoad) { - if(Deviceloadlist.Contains(device)) + if (Deviceloadlist.Contains(device)) { Load -= oldLoad; Load += device.Load; @@ -303,7 +303,7 @@ namespace Content.Server.GameObjects.Components.Power /// public void RemoveDevice(PowerDeviceComponent device) { - if(Deviceloadlist.Contains(device)) + if (Deviceloadlist.Contains(device)) { Load -= device.Load; Deviceloadlist.Remove(device); @@ -313,7 +313,7 @@ namespace Content.Server.GameObjects.Components.Power else { var name = device.Owner.Prototype.Name; - Logger.Log(String.Format("We tried to remove a device twice from the same powernet somehow, prototype {0}", name)); + Logger.Info(String.Format("We tried to remove a device twice from the same powernet somehow, prototype {0}", name)); } } @@ -352,7 +352,7 @@ namespace Content.Server.GameObjects.Components.Power else { var name = generator.Owner.Prototype.Name; - Logger.Log(String.Format("We tried to remove a device twice from the same power somehow, prototype {1}", name)); + Logger.Info(String.Format("We tried to remove a device twice from the same power somehow, prototype {1}", name)); } } @@ -361,12 +361,12 @@ namespace Content.Server.GameObjects.Components.Power /// public void AddPowerStorage(PowerStorageComponent storage) { - if(storage.ChargePowernet) + if (storage.ChargePowernet) PowerStorageSupplierlist.Add(storage); else PowerStorageConsumerlist.Add(storage); } - + //How do I even call this? TODO: fix public void UpdateStorageType(PowerStorageComponent storage) {