Refactored input system

This commit is contained in:
ShadowCommander
2019-08-04 16:03:51 -07:00
parent b996466b3d
commit 7422d9148a
8 changed files with 70 additions and 43 deletions

View File

@@ -21,12 +21,12 @@ namespace Content.Client.Input
human.AddFunction(ContentKeyFunctions.Drop);
human.AddFunction(ContentKeyFunctions.ActivateItemInHand);
human.AddFunction(ContentKeyFunctions.OpenCharacterMenu);
human.AddFunction(ContentKeyFunctions.UseItemInHand);
human.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
human.AddFunction(ContentKeyFunctions.ThrowItemInHand);
human.AddFunction(ContentKeyFunctions.OpenContextMenu);
human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
human.AddFunction(ContentKeyFunctions.MouseMiddle);
// Disabled until there is feedback, so hitting tab doesn't suddenly break interaction.
// human.AddFunction(ContentKeyFunctions.ToggleCombatMode);