Refactored input system
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@@ -1,78 +1,86 @@
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version: 1 # Not used right now, whatever.
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binds:
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- function: Use
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type: state
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key: MouseLeft
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canFocus: true
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- function: ShowDebugMonitors
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type: Toggle
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key: F3
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type: Toggle
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- function: HideUI
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key: F4
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type: Toggle
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key: F4
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- function: MoveUp
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type: State
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key: W
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type: State
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- function: MoveLeft
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type: State
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key: A
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type: State
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- function: MoveRight
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type: State
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key: D
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type: State
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- function: MoveDown
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type: State
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key: S
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type: State
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- function: Run
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type: State
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key: Shift
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type: State
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- function: ShowEscapeMenu
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type: State
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key: Escape
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type: State
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- function: FocusChatWindow
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type: State
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key: T
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type: State
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- function: EditorLinePlace
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key: MouseLeft
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mod1: Shift
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Shift
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- function: EditorGridPlace
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key: MouseLeft
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mod1: Control
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type: State
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key: MouseLeft
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canFocus: true
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mod1: Control
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- function: EditorPlaceObject
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key: MouseLeft
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type: State
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key: MouseLeft
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canFocus: true
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- function: EditorCancelPlace
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key: MouseRight
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type: State
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key: MouseRight
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canFocus: true
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- function: EditorRotateObject
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type: State
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key: MouseMiddle
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type: State
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- function: SwapHands
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type: State
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key: X
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type: State
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- function: Drop
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type: State
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key: Q
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type: State
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- function: ActivateItemInHand
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type: State
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key: Z
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type: State
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- function: OpenCharacterMenu
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type: State
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key: C
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type: State
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- function: ExamineEntity
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key: MouseLeft
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mod1: Shift
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type: State
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- function: UseItemInHand
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key: MouseLeft
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type: state
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canFocus: true
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mod1: Shift
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- function: ActivateItemInWorld
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type: state
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key: E
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type: state
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- function: ThrowItemInHand
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type: state
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key: MouseLeft
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canFocus: true
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mod1: Control
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type: state
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- function: OpenContextMenu
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key: MouseRight
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type: state
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key: MouseRight
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canFocus: true
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- function: ToggleCombatMode
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type: Toggle
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key: Tab
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@@ -85,3 +93,10 @@ binds:
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- function: OpenInventoryMenu
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type: state
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key: I
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- function: ShowDebugConsole
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type: state
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key: Tilde
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- function: MouseMiddle
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type: state
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key: MouseMiddle
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canFocus: true
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