diff --git a/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs b/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
index 7ef01d1ca4..594be5aa54 100644
--- a/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
+++ b/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
@@ -31,9 +31,9 @@ public sealed partial class ShuttleSystem
private MapId? _hyperSpaceMap;
public const float DefaultStartupTime = 5.5f;
- public const float DefaultTravelTime = 30f;
+ public const float DefaultTravelTime = 20f;
public const float DefaultArrivalTime = 5f;
- private const float FTLCooldown = 30f;
+ private const float FTLCooldown = 10f;
private const float ShuttleFTLRange = 100f;
///
diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs
index 29e3c6072c..1d2e58761e 100644
--- a/Content.Shared/CCVar/CCVars.cs
+++ b/Content.Shared/CCVar/CCVars.cs
@@ -1091,7 +1091,7 @@ namespace Content.Shared.CCVar
/// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
///
public static readonly CVarDef ArrivalsCooldown =
- CVarDef.Create("shuttle.arrivals_cooldown", 90f, CVar.SERVERONLY);
+ CVarDef.Create("shuttle.arrivals_cooldown", 50f, CVar.SERVERONLY);
///
/// Are players allowed to return on the arrivals shuttle.