diff --git a/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs b/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs index 7ef01d1ca4..594be5aa54 100644 --- a/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs +++ b/Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs @@ -31,9 +31,9 @@ public sealed partial class ShuttleSystem private MapId? _hyperSpaceMap; public const float DefaultStartupTime = 5.5f; - public const float DefaultTravelTime = 30f; + public const float DefaultTravelTime = 20f; public const float DefaultArrivalTime = 5f; - private const float FTLCooldown = 30f; + private const float FTLCooldown = 10f; private const float ShuttleFTLRange = 100f; /// diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index 29e3c6072c..1d2e58761e 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -1091,7 +1091,7 @@ namespace Content.Shared.CCVar /// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle. /// public static readonly CVarDef ArrivalsCooldown = - CVarDef.Create("shuttle.arrivals_cooldown", 90f, CVar.SERVERONLY); + CVarDef.Create("shuttle.arrivals_cooldown", 50f, CVar.SERVERONLY); /// /// Are players allowed to return on the arrivals shuttle.