Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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@@ -1,20 +1,28 @@
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using System;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameObjects.EntitySystems;
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using Content.Client.Utility;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Materials;
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using Microsoft.CodeAnalysis.Options;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.Placement;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Placement;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.Utility;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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@@ -25,376 +33,424 @@ namespace Content.Client.Construction
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IEntitySystemManager _systemManager = default!;
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[Dependency] private readonly IPlacementManager _placementManager = default!;
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private readonly Button BuildButton;
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private readonly Button EraseButton;
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private readonly LineEdit SearchBar;
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private readonly Tree RecipeList;
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private readonly TextureRect InfoIcon;
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private readonly Label InfoLabel;
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private readonly ItemList StepList;
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protected override Vector2? CustomSize => (720, 320);
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private CategoryNode RootCategory;
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private ConstructionPrototype? _selected;
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private string[] _categories = Array.Empty<string>();
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// This list is flattened in such a way that the top most deepest category is first.
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private List<CategoryNode> FlattenedCategories;
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private readonly PlacementManager Placement;
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protected override Vector2? CustomSize => (500, 350);
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private readonly ItemList _recipes;
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private readonly ItemList _stepList;
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private readonly Button _buildButton;
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private readonly Button _eraseButton;
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private readonly LineEdit _searchBar;
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private readonly OptionButton _category;
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private readonly TextureRect _targetTexture;
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private readonly RichTextLabel _targetName;
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private readonly RichTextLabel _targetDescription;
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public ConstructionMenu()
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{
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IoCManager.InjectDependencies(this);
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Placement = (PlacementManager) IoCManager.Resolve<IPlacementManager>();
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Placement.PlacementChanged += OnPlacementChanged;
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_placementManager.PlacementChanged += PlacementChanged;
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Title = "Construction";
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var hSplitContainer = new HSplitContainer();
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var hbox = new HBoxContainer() {SizeFlagsHorizontal = SizeFlags.FillExpand};
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// Left side
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var recipes = new VBoxContainer {CustomMinimumSize = new Vector2(150.0f, 0.0f)};
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SearchBar = new LineEdit {PlaceHolder = "Search"};
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RecipeList = new Tree {SizeFlagsVertical = SizeFlags.FillExpand, HideRoot = true};
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recipes.AddChild(SearchBar);
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recipes.AddChild(RecipeList);
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hSplitContainer.AddChild(recipes);
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var recipeContainer = new VBoxContainer() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.45f};
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// Right side
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var guide = new VBoxContainer();
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var info = new HBoxContainer();
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InfoIcon = new TextureRect();
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InfoLabel = new Label
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsVertical = SizeFlags.ShrinkCenter
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};
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info.AddChild(InfoIcon);
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info.AddChild(InfoLabel);
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guide.AddChild(info);
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var searchContainer = new HBoxContainer() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.1f};
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_searchBar = new LineEdit() {PlaceHolder = "Search", SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.6f};
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_category = new OptionButton() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.4f};
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var stepsLabel = new Label
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{
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SizeFlagsHorizontal = SizeFlags.ShrinkCenter,
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SizeFlagsVertical = SizeFlags.ShrinkCenter,
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Text = "Steps"
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};
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guide.AddChild(stepsLabel);
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_recipes = new ItemList() {SelectMode = ItemList.ItemListSelectMode.Single, SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.9f};
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StepList = new ItemList
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{
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SizeFlagsVertical = SizeFlags.FillExpand, SelectMode = ItemList.ItemListSelectMode.None
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};
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guide.AddChild(StepList);
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var spacer = new Control() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.05f};
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var buttonsContainer = new HBoxContainer();
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BuildButton = new Button
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{
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SizeFlagsHorizontal = SizeFlags.FillExpand,
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TextAlign = Label.AlignMode.Center,
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Text = "Build!",
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Disabled = true,
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ToggleMode = true
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};
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EraseButton = new Button
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{
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TextAlign = Label.AlignMode.Center, Text = "Clear Ghosts", ToggleMode = true
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};
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buttonsContainer.AddChild(BuildButton);
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buttonsContainer.AddChild(EraseButton);
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guide.AddChild(buttonsContainer);
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var stepsContainer = new VBoxContainer() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.45f};
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var targetContainer = new HBoxContainer() {Align = BoxContainer.AlignMode.Center, SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.25f};
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_targetTexture = new TextureRect() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.15f, Stretch = TextureRect.StretchMode.KeepCentered};
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var targetInfoContainer = new VBoxContainer() {SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.85f};
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_targetName = new RichTextLabel() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.1f};
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_targetDescription = new RichTextLabel() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.9f};
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hSplitContainer.AddChild(guide);
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Contents.AddChild(hSplitContainer);
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_stepList = new ItemList() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.75f, SelectMode = ItemList.ItemListSelectMode.None};
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BuildButton.OnToggled += OnBuildToggled;
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EraseButton.OnToggled += OnEraseToggled;
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SearchBar.OnTextChanged += OnTextEntered;
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RecipeList.OnItemSelected += OnItemSelected;
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var buttonContainer = new VBoxContainer() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.1f};
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_buildButton = new Button() {Disabled = true, ToggleMode = true, Text = Loc.GetString("Place construction ghost"), SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.5f};
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PopulatePrototypeList();
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PopulateTree();
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var eraseContainer = new HBoxContainer() {SizeFlagsVertical = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.5f};
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_eraseButton = new Button() {Text = Loc.GetString("Eraser Mode"), ToggleMode = true, SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.7f};
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var clearButton = new Button() {Text = Loc.GetString("Clear All"), SizeFlagsHorizontal = SizeFlags.FillExpand, SizeFlagsStretchRatio = 0.3f};
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recipeContainer.AddChild(searchContainer);
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recipeContainer.AddChild(_recipes);
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searchContainer.AddChild(_searchBar);
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searchContainer.AddChild(_category);
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targetInfoContainer.AddChild(_targetName);
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targetInfoContainer.AddChild(_targetDescription);
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targetContainer.AddChild(_targetTexture);
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targetContainer.AddChild(targetInfoContainer);
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stepsContainer.AddChild(targetContainer);
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stepsContainer.AddChild(_stepList);
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eraseContainer.AddChild(_eraseButton);
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eraseContainer.AddChild(clearButton);
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buttonContainer.AddChild(_buildButton);
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buttonContainer.AddChild(eraseContainer);
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stepsContainer.AddChild(buttonContainer);
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hbox.AddChild(recipeContainer);
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hbox.AddChild(spacer);
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hbox.AddChild(stepsContainer);
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Contents.AddChild(hbox);
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_recipes.OnItemSelected += RecipeSelected;
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_recipes.OnItemDeselected += RecipeDeselected;
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_searchBar.OnTextChanged += SearchTextChanged;
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_category.OnItemSelected += CategorySelected;
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_buildButton.OnToggled += BuildButtonToggled;
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clearButton.OnPressed += ClearAllButtonPressed;
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_eraseButton.OnToggled += EraseButtonToggled;
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PopulateCategories();
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PopulateAll();
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}
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private void PlacementChanged(object? sender, EventArgs e)
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{
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_buildButton.Pressed = false;
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_eraseButton.Pressed = false;
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}
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private void PopulateAll()
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{
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foreach (var recipe in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
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{
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_recipes.Add(GetItem(recipe, _recipes));
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}
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}
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private static ItemList.Item GetItem(ConstructionPrototype recipe, ItemList itemList)
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{
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return new ItemList.Item(itemList)
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{
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Metadata = recipe,
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Text = recipe.Name,
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Icon = recipe.Icon.Frame0(),
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TooltipEnabled = true,
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TooltipText = recipe.Description,
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};
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}
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private void PopulateBy(string search, string category)
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{
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_recipes.Clear();
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foreach (var recipe in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
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{
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if (!string.IsNullOrEmpty(search))
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{
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if (!recipe.Name.ToLowerInvariant().Contains(search.Trim().ToLowerInvariant()))
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continue;
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}
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if (!string.IsNullOrEmpty(category) && category != Loc.GetString("All"))
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{
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if (recipe.Category != category)
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continue;
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}
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_recipes.Add(GetItem(recipe, _recipes));
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}
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}
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private void PopulateCategories()
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{
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var uniqueCategories = new HashSet<string>();
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// hard-coded to show all recipes
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uniqueCategories.Add(Loc.GetString("All"));
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foreach (var prototype in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
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{
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var category = Loc.GetString(prototype.Category);
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if (!string.IsNullOrEmpty(category))
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uniqueCategories.Add(category);
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}
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_category.Clear();
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var array = uniqueCategories.ToArray();
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Array.Sort(array);
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for (var i = 0; i < array.Length; i++)
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{
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var category = array[i];
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_category.AddItem(category, i);
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}
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_categories = array;
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}
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private void PopulateInfo(ConstructionPrototype prototype)
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{
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ClearInfo();
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var isItem = prototype.Type == ConstructionType.Item;
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_buildButton.Disabled = false;
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_buildButton.Text = Loc.GetString(!isItem ? "Place construction ghost" : "Craft");
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_targetName.SetMessage(prototype.Name);
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_targetDescription.SetMessage(prototype.Description);
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_targetTexture.Texture = prototype.Icon.Frame0();
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if (!_prototypeManager.TryIndex(prototype.Graph, out ConstructionGraphPrototype graph))
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return;
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var startNode = graph.Nodes[prototype.StartNode];
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var targetNode = graph.Nodes[prototype.TargetNode];
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var path = graph.Path(startNode.Name, targetNode.Name);
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var current = startNode;
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var stepNumber = 1;
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Texture? GetTextureForStep(ConstructionGraphStep step)
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{
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switch (step)
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{
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case MaterialConstructionGraphStep materialStep:
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switch (materialStep.Material)
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{
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case StackType.Metal:
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return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/metal.png");
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case StackType.Glass:
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return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/glass.png");
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case StackType.Plasteel:
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return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/plasteel.png");
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case StackType.Phoron:
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return _resourceCache.GetTexture("/Textures/Objects/Materials/sheets.rsi/phoron.png");
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case StackType.Cable:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/cables.rsi/coil-30.png");
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}
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break;
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case ToolConstructionGraphStep toolStep:
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switch (toolStep.Tool)
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{
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case ToolQuality.Anchoring:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/wrench.rsi/icon.png");
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case ToolQuality.Prying:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/crowbar.rsi/icon.png");
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case ToolQuality.Screwing:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/screwdriver.rsi/screwdriver-map.png");
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case ToolQuality.Cutting:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/wirecutters.rsi/cutters-map.png");
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case ToolQuality.Welding:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/welder.rsi/welder.png");
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case ToolQuality.Multitool:
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return _resourceCache.GetTexture("/Textures/Objects/Tools/multitool.rsi/multitool.png");
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}
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break;
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case ComponentConstructionGraphStep componentStep:
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return componentStep.Icon?.Frame0();
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case PrototypeConstructionGraphStep prototypeStep:
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return prototypeStep.Icon?.Frame0();
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case NestedConstructionGraphStep _:
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return null;
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}
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return null;
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}
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foreach (var node in path)
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{
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var edge = current.GetEdge(node.Name);
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var firstNode = current == startNode;
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if (firstNode)
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{
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_stepList.AddItem(isItem
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? Loc.GetString($"{stepNumber++}. To craft this item, you need:")
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: Loc.GetString($"{stepNumber++}. To build this, first you need:"));
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}
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foreach (var step in edge.Steps)
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{
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var icon = GetTextureForStep(step);
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switch (step)
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{
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case MaterialConstructionGraphStep materialStep:
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_stepList.AddItem(
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!firstNode
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? Loc.GetString(
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"{0}. Add {1}x {2}.", stepNumber++, materialStep.Amount, materialStep.Material)
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: Loc.GetString(" {0}x {1}", materialStep.Amount, materialStep.Material), icon);
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break;
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case ToolConstructionGraphStep toolStep:
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_stepList.AddItem(Loc.GetString("{0}. Use a {1}.", stepNumber++, toolStep.Tool.GetToolName()), icon);
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break;
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case PrototypeConstructionGraphStep prototypeStep:
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_stepList.AddItem(Loc.GetString("{0}. Add {1}.", stepNumber++, prototypeStep.Name), icon);
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break;
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case ComponentConstructionGraphStep componentStep:
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_stepList.AddItem(Loc.GetString("{0}. Add {1}.", stepNumber++, componentStep.Name), icon);
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break;
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case NestedConstructionGraphStep nestedStep:
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var parallelNumber = 1;
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_stepList.AddItem(Loc.GetString("{0}. In parallel...", stepNumber++));
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foreach (var steps in nestedStep.Steps)
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{
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var subStepNumber = 1;
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foreach (var subStep in steps)
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{
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icon = GetTextureForStep(subStep);
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switch (subStep)
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{
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case MaterialConstructionGraphStep materialStep:
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if (!isItem)
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_stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}x {4}.", stepNumber, parallelNumber, subStepNumber++, materialStep.Amount, materialStep.Material), icon);
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break;
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case ToolConstructionGraphStep toolStep:
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_stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Use a {3}.", stepNumber, parallelNumber, subStepNumber++, toolStep.Tool.GetToolName()), icon);
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break;
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case PrototypeConstructionGraphStep prototypeStep:
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_stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}.", stepNumber, parallelNumber, subStepNumber++, prototypeStep.Name), icon);
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break;
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case ComponentConstructionGraphStep componentStep:
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_stepList.AddItem(Loc.GetString(" {0}.{1}.{2}. Add {3}.", stepNumber, parallelNumber, subStepNumber++, componentStep.Name), icon);
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break;
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}
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}
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parallelNumber++;
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}
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break;
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}
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}
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current = node;
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}
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}
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private void ClearInfo()
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{
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_buildButton.Disabled = true;
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_targetName.SetMessage(string.Empty);
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_targetDescription.SetMessage(string.Empty);
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_targetTexture.Texture = null;
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_stepList.Clear();
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}
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private void RecipeSelected(ItemList.ItemListSelectedEventArgs obj)
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{
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_selected = (ConstructionPrototype) obj.ItemList[obj.ItemIndex].Metadata!;
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PopulateInfo(_selected);
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}
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private void RecipeDeselected(ItemList.ItemListDeselectedEventArgs obj)
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{
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_selected = null;
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ClearInfo();
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}
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private void CategorySelected(OptionButton.ItemSelectedEventArgs obj)
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{
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_category.SelectId(obj.Id);
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PopulateBy(_searchBar.Text, _categories[obj.Id]);
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}
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private void SearchTextChanged(LineEdit.LineEditEventArgs obj)
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{
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PopulateBy(_searchBar.Text, _categories[_category.SelectedId]);
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}
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private void BuildButtonToggled(BaseButton.ButtonToggledEventArgs args)
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{
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if (args.Pressed)
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{
|
||||
if (_selected == null) return;
|
||||
|
||||
var constructSystem = EntitySystem.Get<ConstructionSystem>();
|
||||
|
||||
if (_selected.Type == ConstructionType.Item)
|
||||
{
|
||||
constructSystem.TryStartItemConstruction(_selected.ID);
|
||||
_buildButton.Pressed = false;
|
||||
return;
|
||||
}
|
||||
|
||||
_placementManager.BeginPlacing(new PlacementInformation()
|
||||
{
|
||||
IsTile = false,
|
||||
PlacementOption = _selected.PlacementMode,
|
||||
}, new ConstructionPlacementHijack(constructSystem, _selected));
|
||||
}
|
||||
else
|
||||
{
|
||||
_placementManager.Clear();
|
||||
}
|
||||
|
||||
_buildButton.Pressed = args.Pressed;
|
||||
}
|
||||
|
||||
private void EraseButtonToggled(BaseButton.ButtonToggledEventArgs args)
|
||||
{
|
||||
if (args.Pressed) _placementManager.Clear();
|
||||
_placementManager.ToggleEraserHijacked(new ConstructionPlacementHijack(_systemManager.GetEntitySystem<ConstructionSystem>(), null));
|
||||
_eraseButton.Pressed = args.Pressed;
|
||||
}
|
||||
|
||||
private void ClearAllButtonPressed(BaseButton.ButtonEventArgs obj)
|
||||
{
|
||||
var constructionSystem = EntitySystem.Get<ConstructionSystem>();
|
||||
|
||||
constructionSystem.ClearAllGhosts();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
|
||||
if (disposing)
|
||||
{
|
||||
Placement.PlacementChanged -= OnPlacementChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnItemSelected()
|
||||
{
|
||||
var prototype = (ConstructionPrototype) RecipeList.Selected.Metadata;
|
||||
|
||||
if (prototype == null)
|
||||
{
|
||||
InfoLabel.Text = "";
|
||||
InfoIcon.Texture = null;
|
||||
StepList.Clear();
|
||||
BuildButton.Disabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
BuildButton.Disabled = false;
|
||||
InfoLabel.Text = prototype.Description;
|
||||
InfoIcon.Texture = prototype.Icon.Frame0();
|
||||
|
||||
StepList.Clear();
|
||||
|
||||
foreach (var forward in prototype.Stages.Select(a => a.Forward))
|
||||
{
|
||||
if (forward == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Texture icon;
|
||||
string text;
|
||||
switch (forward)
|
||||
{
|
||||
case ConstructionStepMaterial mat:
|
||||
switch (mat.Material)
|
||||
{
|
||||
case ConstructionStepMaterial.MaterialType.Metal:
|
||||
icon = _resourceCache.GetResource<TextureResource>(
|
||||
"/Textures/Objects/Materials/sheet_metal.png");
|
||||
text = $"Metal x{mat.Amount}";
|
||||
break;
|
||||
case ConstructionStepMaterial.MaterialType.Glass:
|
||||
icon = _resourceCache.GetResource<TextureResource>(
|
||||
"/Textures/Objects/Materials/sheet_glass.png");
|
||||
text = $"Glass x{mat.Amount}";
|
||||
break;
|
||||
case ConstructionStepMaterial.MaterialType.Cable:
|
||||
icon = _resourceCache.GetResource<TextureResource>(
|
||||
"/Textures/Objects/Tools/cable_coil.png");
|
||||
text = $"Cable Coil x{mat.Amount}";
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
break;
|
||||
case ConstructionStepTool tool:
|
||||
switch (tool.ToolQuality)
|
||||
{
|
||||
case ToolQuality.Anchoring:
|
||||
icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/wrench.rsi/icon.png");
|
||||
text = "Wrench";
|
||||
break;
|
||||
case ToolQuality.Prying:
|
||||
icon = _resourceCache.GetResource<TextureResource>("/Textures/Objects/Tools/crowbar.rsi/icon.png");
|
||||
text = "Crowbar";
|
||||
break;
|
||||
case ToolQuality.Screwing:
|
||||
icon = _resourceCache.GetResource<TextureResource>(
|
||||
"/Textures/Objects/Tools/screwdriver.rsi/screwdriver-map.png");
|
||||
text = "Screwdriver";
|
||||
break;
|
||||
case ToolQuality.Welding:
|
||||
icon = _resourceCache.GetResource<RSIResource>("/Textures/Objects/tools.rsi")
|
||||
.RSI["welder"].Frame0;
|
||||
text = $"Welding tool ({tool.Amount} fuel)";
|
||||
break;
|
||||
case ToolQuality.Cutting:
|
||||
icon = _resourceCache.GetResource<TextureResource>(
|
||||
"/Textures/Objects/Tools/wirecutters.rsi/cutters-map.png");
|
||||
text = "Wirecutters";
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
StepList.AddItem(text, icon, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTextEntered(LineEdit.LineEditEventArgs args)
|
||||
{
|
||||
var str = args.Text;
|
||||
PopulateTree(string.IsNullOrWhiteSpace(str) ? null : str.ToLowerInvariant());
|
||||
}
|
||||
|
||||
private void OnBuildToggled(BaseButton.ButtonToggledEventArgs args)
|
||||
{
|
||||
if (args.Pressed)
|
||||
{
|
||||
var prototype = (ConstructionPrototype) RecipeList.Selected.Metadata;
|
||||
if (prototype == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (prototype.Type == ConstructionType.Item)
|
||||
{
|
||||
var constructSystem = _systemManager.GetEntitySystem<ConstructionSystem>();
|
||||
constructSystem.TryStartItemConstruction(prototype.ID);
|
||||
BuildButton.Pressed = false;
|
||||
return;
|
||||
}
|
||||
|
||||
Placement.BeginHijackedPlacing(
|
||||
new PlacementInformation
|
||||
{
|
||||
IsTile = false,
|
||||
PlacementOption = prototype.PlacementMode
|
||||
},
|
||||
new ConstructionPlacementHijack(_systemManager.GetEntitySystem<ConstructionSystem>(), prototype));
|
||||
}
|
||||
else
|
||||
{
|
||||
Placement.Clear();
|
||||
}
|
||||
BuildButton.Pressed = args.Pressed;
|
||||
}
|
||||
|
||||
private void OnEraseToggled(BaseButton.ButtonToggledEventArgs args)
|
||||
{
|
||||
if (args.Pressed) Placement.Clear();
|
||||
Placement.ToggleEraserHijacked(new ConstructionPlacementHijack(_systemManager.GetEntitySystem<ConstructionSystem>(), null));
|
||||
EraseButton.Pressed = args.Pressed;
|
||||
}
|
||||
|
||||
private void OnPlacementChanged(object sender, EventArgs e)
|
||||
{
|
||||
BuildButton.Pressed = false;
|
||||
EraseButton.Pressed = false;
|
||||
}
|
||||
|
||||
private void PopulatePrototypeList()
|
||||
{
|
||||
RootCategory = new CategoryNode("", null);
|
||||
var count = 1;
|
||||
|
||||
foreach (var prototype in _prototypeManager.EnumeratePrototypes<ConstructionPrototype>())
|
||||
{
|
||||
var currentNode = RootCategory;
|
||||
|
||||
foreach (var category in prototype.CategorySegments)
|
||||
{
|
||||
if (!currentNode.ChildCategories.TryGetValue(category, out var subNode))
|
||||
{
|
||||
count++;
|
||||
subNode = new CategoryNode(category, currentNode);
|
||||
currentNode.ChildCategories.Add(category, subNode);
|
||||
}
|
||||
|
||||
currentNode = subNode;
|
||||
}
|
||||
|
||||
currentNode.Prototypes.Add(prototype);
|
||||
}
|
||||
|
||||
// Do a pass to sort the prototype lists and flatten the hierarchy.
|
||||
void Recurse(CategoryNode node)
|
||||
{
|
||||
// I give up we're using recursion to flatten this.
|
||||
// There probably IS a way to do it.
|
||||
// I'm too stupid to think of what that way is.
|
||||
foreach (var child in node.ChildCategories.Values)
|
||||
{
|
||||
Recurse(child);
|
||||
}
|
||||
|
||||
node.Prototypes.Sort(ComparePrototype);
|
||||
FlattenedCategories.Add(node);
|
||||
node.FlattenedIndex = FlattenedCategories.Count - 1;
|
||||
}
|
||||
|
||||
FlattenedCategories = new List<CategoryNode>(count);
|
||||
Recurse(RootCategory);
|
||||
}
|
||||
|
||||
private void PopulateTree(string searchTerm = null)
|
||||
{
|
||||
RecipeList.Clear();
|
||||
|
||||
var categoryItems = new Tree.Item[FlattenedCategories.Count];
|
||||
categoryItems[RootCategory.FlattenedIndex] = RecipeList.CreateItem();
|
||||
|
||||
// Yay more recursion.
|
||||
Tree.Item ItemForNode(CategoryNode node)
|
||||
{
|
||||
if (categoryItems[node.FlattenedIndex] != null)
|
||||
{
|
||||
return categoryItems[node.FlattenedIndex];
|
||||
}
|
||||
|
||||
var item = RecipeList.CreateItem(ItemForNode(node.Parent));
|
||||
item.Text = node.Name;
|
||||
item.Selectable = false;
|
||||
categoryItems[node.FlattenedIndex] = item;
|
||||
return item;
|
||||
}
|
||||
|
||||
foreach (var node in FlattenedCategories)
|
||||
{
|
||||
foreach (var prototype in node.Prototypes)
|
||||
{
|
||||
if (searchTerm != null)
|
||||
{
|
||||
var found = false;
|
||||
// TODO: don't run ToLowerInvariant() constantly.
|
||||
if (prototype.Name.ToLowerInvariant().IndexOf(searchTerm, StringComparison.Ordinal) != -1)
|
||||
{
|
||||
found = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var keyw in prototype.Keywords.Concat(prototype.CategorySegments))
|
||||
{
|
||||
// TODO: don't run ToLowerInvariant() constantly.
|
||||
if (keyw.ToLowerInvariant().IndexOf(searchTerm, StringComparison.Ordinal) != -1)
|
||||
{
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
var subItem = RecipeList.CreateItem(ItemForNode(node));
|
||||
subItem.Text = prototype.Name;
|
||||
subItem.Metadata = prototype;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static int ComparePrototype(ConstructionPrototype x, ConstructionPrototype y)
|
||||
{
|
||||
return string.Compare(x.Name, y.Name, StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
private class CategoryNode
|
||||
{
|
||||
public readonly string Name;
|
||||
public readonly CategoryNode Parent;
|
||||
|
||||
public readonly SortedDictionary<string, CategoryNode>
|
||||
ChildCategories = new SortedDictionary<string, CategoryNode>();
|
||||
|
||||
public readonly List<ConstructionPrototype> Prototypes = new List<ConstructionPrototype>();
|
||||
public int FlattenedIndex = -1;
|
||||
|
||||
public CategoryNode(string name, CategoryNode parent)
|
||||
{
|
||||
Name = name;
|
||||
Parent = parent;
|
||||
_placementManager.PlacementChanged -= PlacementChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -11,6 +12,8 @@ namespace Content.Client.GameObjects.Components.Construction
|
||||
[RegisterComponent]
|
||||
public class ConstructionGhostComponent : Component, IExamine
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public override string Name => "ConstructionGhost";
|
||||
|
||||
[ViewVariables] public ConstructionPrototype Prototype { get; set; }
|
||||
@@ -18,8 +21,13 @@ namespace Content.Client.GameObjects.Components.Construction
|
||||
|
||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
message.AddText(Loc.GetString("Building: {0}\n", Prototype.Name));
|
||||
EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, 0, inDetailsRange);
|
||||
message.AddMarkup(Loc.GetString("Building: [color=cyan]{0}[/color]\n", Prototype.Name));
|
||||
|
||||
if (!_prototypeManager.TryIndex(Prototype.Graph, out ConstructionGraphPrototype graph)) return;
|
||||
var startNode = graph.Nodes[Prototype.StartNode];
|
||||
var path = graph.Path(Prototype.StartNode, Prototype.TargetNode);
|
||||
var edge = startNode.GetEdge(path[0].Name);
|
||||
edge.Steps[0].DoExamine(message, inDetailsRange);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Client.GameObjects.Components.IconSmoothing;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -35,6 +36,7 @@ namespace Content.Client.GameObjects.Components
|
||||
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.NW, DirectionOffset.Flip);
|
||||
Sprite.LayerMapSet(ReinforcedCornerLayers.SW, Sprite.AddLayerState(state0));
|
||||
Sprite.LayerSetDirOffset(ReinforcedCornerLayers.SW, DirectionOffset.Clockwise);
|
||||
Sprite.LayerMapSet(ReinforcedWallVisualLayers.Deconstruction, Sprite.AddBlankLayer());
|
||||
}
|
||||
|
||||
internal override void CalculateNewSprite()
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class ReinforcedWallVisualizer : AppearanceVisualizer
|
||||
{
|
||||
public override void OnChangeData(AppearanceComponent component)
|
||||
{
|
||||
base.OnChangeData(component);
|
||||
|
||||
if (component.TryGetData(ReinforcedWallVisuals.DeconstructionStage, out int stage))
|
||||
{
|
||||
SetDeconstructionStage(component, stage);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDeconstructionStage(AppearanceComponent component, int stage)
|
||||
{
|
||||
var entity = component.Owner;
|
||||
|
||||
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
|
||||
|
||||
if (stage < 0)
|
||||
{
|
||||
sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, false);
|
||||
return;
|
||||
}
|
||||
|
||||
sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, true);
|
||||
sprite.LayerSetState(ReinforcedWallVisualLayers.Deconstruction, $"reinf_construct-{stage}");
|
||||
}
|
||||
}
|
||||
|
||||
public enum ReinforcedWallVisualLayers
|
||||
{
|
||||
Deconstruction,
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,7 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedStackComponent))]
|
||||
public class StackComponent : SharedStackComponent, IItemStatus
|
||||
{
|
||||
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Client.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.Components;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -9,10 +10,9 @@ using static Content.Client.GameObjects.Components.IconSmoothing.IconSmoothCompo
|
||||
namespace Content.Client.GameObjects.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public sealed class WindowComponent : Component
|
||||
[ComponentReference(typeof(SharedWindowComponent))]
|
||||
public sealed class WindowComponent : SharedWindowComponent
|
||||
{
|
||||
public override string Name => "Window";
|
||||
|
||||
private string _stateBase;
|
||||
private ISpriteComponent _sprite;
|
||||
private SnapGridComponent _snapGrid;
|
||||
|
||||
@@ -5,6 +5,7 @@ using Content.Client.UserInterface;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Utility;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.GameObjects.EntitySystems;
|
||||
@@ -152,11 +153,20 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
public void SpawnGhost(ConstructionPrototype prototype, EntityCoordinates loc, Direction dir)
|
||||
{
|
||||
if (GhostPresent(loc))
|
||||
var user = _playerManager.LocalPlayer?.ControlledEntity;
|
||||
|
||||
// This InRangeUnobstructed should probably be replaced with "is there something blocking us in that tile?"
|
||||
if (user == null || GhostPresent(loc) || !user.InRangeUnobstructed(loc, 20f, ignoreInsideBlocker:prototype.CanBuildInImpassable))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var condition in prototype.Conditions)
|
||||
{
|
||||
if (!condition.Condition(user, loc, dir))
|
||||
return;
|
||||
}
|
||||
|
||||
var ghost = _entityManager.SpawnEntity("constructionghost", loc);
|
||||
var comp = ghost.GetComponent<ConstructionGhostComponent>();
|
||||
comp.Prototype = prototype;
|
||||
@@ -204,7 +214,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a construction ghost entity with the given ID.
|
||||
/// Removes a construction ghost entity with the given ID.
|
||||
/// </summary>
|
||||
public void ClearGhost(int ghostId)
|
||||
{
|
||||
@@ -214,5 +224,18 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
_ghosts.Remove(ghostId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all construction ghosts.
|
||||
/// </summary>
|
||||
public void ClearAllGhosts()
|
||||
{
|
||||
foreach (var (_, ghost) in _ghosts)
|
||||
{
|
||||
ghost.Owner.Delete();
|
||||
}
|
||||
|
||||
_ghosts.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -131,7 +131,12 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
|
||||
|
||||
if (doAfter.BreakOnTargetMove)
|
||||
{
|
||||
var targetEntity = _entityManager.GetEntity(doAfter.TargetUid);
|
||||
if (!_entityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity))
|
||||
{
|
||||
// Cancel if the target entity doesn't exist.
|
||||
doAfterComponent.Cancel(id, currentTime);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (targetEntity.Transform.Coordinates != doAfter.TargetGrid)
|
||||
{
|
||||
|
||||
@@ -179,6 +179,8 @@
|
||||
"Butcherable",
|
||||
"Rehydratable",
|
||||
"Headset",
|
||||
"ComputerBoard",
|
||||
"BreakableConstruction",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user