Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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@@ -1,8 +1,9 @@
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -11,6 +12,8 @@ namespace Content.Client.GameObjects.Components.Construction
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[RegisterComponent]
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public class ConstructionGhostComponent : Component, IExamine
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override string Name => "ConstructionGhost";
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[ViewVariables] public ConstructionPrototype Prototype { get; set; }
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@@ -18,8 +21,13 @@ namespace Content.Client.GameObjects.Components.Construction
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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message.AddText(Loc.GetString("Building: {0}\n", Prototype.Name));
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EntitySystem.Get<SharedConstructionSystem>().DoExamine(message, Prototype, 0, inDetailsRange);
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message.AddMarkup(Loc.GetString("Building: [color=cyan]{0}[/color]\n", Prototype.Name));
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if (!_prototypeManager.TryIndex(Prototype.Graph, out ConstructionGraphPrototype graph)) return;
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var startNode = graph.Nodes[Prototype.StartNode];
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var path = graph.Path(Prototype.StartNode, Prototype.TargetNode);
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var edge = startNode.GetEdge(path[0].Name);
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edge.Steps[0].DoExamine(message, inDetailsRange);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Client.GameObjects.Components.IconSmoothing;
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using Content.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -35,6 +36,7 @@ namespace Content.Client.GameObjects.Components
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Sprite.LayerSetDirOffset(ReinforcedCornerLayers.NW, DirectionOffset.Flip);
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Sprite.LayerMapSet(ReinforcedCornerLayers.SW, Sprite.AddLayerState(state0));
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Sprite.LayerSetDirOffset(ReinforcedCornerLayers.SW, DirectionOffset.Clockwise);
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Sprite.LayerMapSet(ReinforcedWallVisualLayers.Deconstruction, Sprite.AddBlankLayer());
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}
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internal override void CalculateNewSprite()
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@@ -0,0 +1,42 @@
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using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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namespace Content.Client.GameObjects.Components
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{
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[UsedImplicitly]
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public class ReinforcedWallVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (component.TryGetData(ReinforcedWallVisuals.DeconstructionStage, out int stage))
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{
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SetDeconstructionStage(component, stage);
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}
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}
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public void SetDeconstructionStage(AppearanceComponent component, int stage)
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{
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var entity = component.Owner;
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if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
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if (stage < 0)
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{
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sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, false);
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return;
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}
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sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, true);
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sprite.LayerSetState(ReinforcedWallVisualLayers.Deconstruction, $"reinf_construct-{stage}");
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}
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}
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public enum ReinforcedWallVisualLayers
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{
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Deconstruction,
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}
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}
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@@ -11,6 +11,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStackComponent))]
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public class StackComponent : SharedStackComponent, IItemStatus
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{
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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@@ -1,4 +1,5 @@
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using Content.Client.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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@@ -9,10 +10,9 @@ using static Content.Client.GameObjects.Components.IconSmoothing.IconSmoothCompo
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namespace Content.Client.GameObjects.Components
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{
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[RegisterComponent]
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public sealed class WindowComponent : Component
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[ComponentReference(typeof(SharedWindowComponent))]
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public sealed class WindowComponent : SharedWindowComponent
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{
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public override string Name => "Window";
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private string _stateBase;
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private ISpriteComponent _sprite;
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private SnapGridComponent _snapGrid;
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@@ -5,6 +5,7 @@ using Content.Client.UserInterface;
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using Content.Shared.Construction;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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using Content.Shared.Utility;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.GameObjects.EntitySystems;
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@@ -152,11 +153,20 @@ namespace Content.Client.GameObjects.EntitySystems
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/// </summary>
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public void SpawnGhost(ConstructionPrototype prototype, EntityCoordinates loc, Direction dir)
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{
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if (GhostPresent(loc))
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var user = _playerManager.LocalPlayer?.ControlledEntity;
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// This InRangeUnobstructed should probably be replaced with "is there something blocking us in that tile?"
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if (user == null || GhostPresent(loc) || !user.InRangeUnobstructed(loc, 20f, ignoreInsideBlocker:prototype.CanBuildInImpassable))
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{
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return;
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}
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foreach (var condition in prototype.Conditions)
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{
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if (!condition.Condition(user, loc, dir))
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return;
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}
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var ghost = _entityManager.SpawnEntity("constructionghost", loc);
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var comp = ghost.GetComponent<ConstructionGhostComponent>();
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comp.Prototype = prototype;
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@@ -204,7 +214,7 @@ namespace Content.Client.GameObjects.EntitySystems
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}
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/// <summary>
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/// Removes a construction ghost entity with the given ID.
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/// Removes a construction ghost entity with the given ID.
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/// </summary>
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public void ClearGhost(int ghostId)
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{
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@@ -214,5 +224,18 @@ namespace Content.Client.GameObjects.EntitySystems
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_ghosts.Remove(ghostId);
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}
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}
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/// <summary>
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/// Removes all construction ghosts.
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/// </summary>
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public void ClearAllGhosts()
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{
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foreach (var (_, ghost) in _ghosts)
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{
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ghost.Owner.Delete();
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}
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_ghosts.Clear();
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}
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}
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}
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@@ -131,7 +131,12 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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if (doAfter.BreakOnTargetMove)
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{
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var targetEntity = _entityManager.GetEntity(doAfter.TargetUid);
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if (!_entityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity))
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{
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// Cancel if the target entity doesn't exist.
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doAfterComponent.Cancel(id, currentTime);
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continue;
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}
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if (targetEntity.Transform.Coordinates != doAfter.TargetGrid)
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{
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