Data-oriented Construction System (#2152)

- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-10-08 17:41:23 +02:00
committed by GitHub
parent a6647e8de1
commit 745401a41e
261 changed files with 3886 additions and 11986 deletions

View File

@@ -131,7 +131,12 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
if (doAfter.BreakOnTargetMove)
{
var targetEntity = _entityManager.GetEntity(doAfter.TargetUid);
if (!_entityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity))
{
// Cancel if the target entity doesn't exist.
doAfterComponent.Cancel(id, currentTime);
continue;
}
if (targetEntity.Transform.Coordinates != doAfter.TargetGrid)
{