Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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@@ -131,7 +131,12 @@ namespace Content.Client.GameObjects.EntitySystems.DoAfter
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if (doAfter.BreakOnTargetMove)
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{
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var targetEntity = _entityManager.GetEntity(doAfter.TargetUid);
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if (!_entityManager.TryGetEntity(doAfter.TargetUid, out var targetEntity))
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{
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// Cancel if the target entity doesn't exist.
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doAfterComponent.Cancel(id, currentTime);
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continue;
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}
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if (targetEntity.Transform.Coordinates != doAfter.TargetGrid)
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{
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