Data-oriented Construction System (#2152)

- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-10-08 17:41:23 +02:00
committed by GitHub
parent a6647e8de1
commit 745401a41e
261 changed files with 3886 additions and 11986 deletions

View File

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#nullable enable
using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
public class SpriteChange : IGraphAction
{
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.SpriteSpecifier, "specifier", SpriteSpecifier.Invalid);
serializer.DataField(this, x => x.Layer, "layer", 0);
}
public int Layer { get; private set; } = 0;
public SpriteSpecifier? SpriteSpecifier { get; private set; } = SpriteSpecifier.Invalid;
public async Task PerformAction(IEntity entity, IEntity? user)
{
if (entity.Deleted || SpriteSpecifier == null || SpriteSpecifier == SpriteSpecifier.Invalid) return;
if (!entity.TryGetComponent(out SpriteComponent? sprite)) return;
sprite.LayerSetSprite(Layer, SpriteSpecifier);
}
}
}