Data-oriented Construction System (#2152)

- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-10-08 17:41:23 +02:00
committed by GitHub
parent a6647e8de1
commit 745401a41e
261 changed files with 3886 additions and 11986 deletions

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using System.Threading.Tasks;
using Content.Shared.Construction;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
namespace Content.Server.Construction.Conditions
{
/// <summary>
/// Makes the condition fail if any entities on a tile have (or not) a component.
/// </summary>
[UsedImplicitly]
public class ComponentInTile : IEdgeCondition
{
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
public ComponentInTile()
{
IoCManager.InjectDependencies(this);
}
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Component, "component", string.Empty);
serializer.DataField(this, x => x.HasEntity, "hasEntity", true);
}
/// <summary>
/// If true, any entity on the tile must have the component.
/// If false, no entity on the tile must have the component.
/// </summary>
public bool HasEntity { get; private set; }
/// <summary>
/// The component name in question.
/// </summary>
public string Component { get; private set; }
public async Task<bool> Condition(IEntity entity)
{
if (string.IsNullOrEmpty(Component)) return false;
var type = _componentFactory.GetRegistration(Component).Type;
var indices = entity.Transform.Coordinates.ToMapIndices(entity.EntityManager, _mapManager);
var entities = indices.GetEntitiesInTile(entity.Transform.GridID, true, entity.EntityManager);
foreach (var ent in entities)
{
if (ent.HasComponent(type))
return HasEntity;
}
return !HasEntity;
}
}
}

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#nullable enable
using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
public class ContainerEmpty : IEdgeCondition
{
public string Container { get; private set; } = string.Empty;
public string Text { get; private set; } = string.Empty;
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Container, "container", string.Empty);
serializer.DataField(this, x => x.Text, "text", string.Empty);
}
public async Task<bool> Condition(IEntity entity)
{
if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) ||
!containerManager.TryGetContainer(Container, out var container)) return true;
return container.ContainedEntities.Count == 0;
}
public void DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
{
if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) ||
!containerManager.TryGetContainer(Container, out var container)) return;
if (container.ContainedEntities.Count != 0)
message.AddMarkup(Text);
}
}
}

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using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Components;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
public class EntityAnchored : IEdgeCondition
{
public bool Anchored { get; private set; }
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Anchored, "anchored", true);
}
public async Task<bool> Condition(IEntity entity)
{
if (!entity.TryGetComponent(out ICollidableComponent collidable)) return false;
return collidable.Anchored == Anchored;
}
public void DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
{
if (!entity.TryGetComponent(out ICollidableComponent collidable)) return;
if(Anchored && !collidable.Anchored)
message.AddMarkup("First, anchor it.\n");
if(!Anchored && collidable.Anchored)
message.AddMarkup("First, unanchor it.\n");
}
}
}

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using System.Threading.Tasks;
using Content.Server.GameObjects.Components;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
[UsedImplicitly]
public class WirePanel : IEdgeCondition
{
public bool Open { get; private set; }
public void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Open, "open", true);
}
public async Task<bool> Condition(IEntity entity)
{
if (!entity.TryGetComponent(out WiresComponent wires)) return false;
return wires.IsPanelOpen == Open;
}
public void DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
{
if (!entity.TryGetComponent(out WiresComponent wires)) return;
if(Open && !wires.IsPanelOpen)
message.AddMarkup(Loc.GetString("First, open the maintenance panel.\n"));
if(!Open && wires.IsPanelOpen)
message.AddMarkup(Loc.GetString("First, close the maintenance panel.\n"));
}
}
}