Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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Content.Server/Construction/Conditions/WirePanel.cs
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Content.Server/Construction/Conditions/WirePanel.cs
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Server.Construction.Conditions
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{
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[UsedImplicitly]
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public class WirePanel : IEdgeCondition
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{
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public bool Open { get; private set; }
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Open, "open", true);
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}
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public async Task<bool> Condition(IEntity entity)
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{
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if (!entity.TryGetComponent(out WiresComponent wires)) return false;
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return wires.IsPanelOpen == Open;
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}
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public void DoExamine(IEntity entity, FormattedMessage message, bool inDetailsRange)
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{
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if (!entity.TryGetComponent(out WiresComponent wires)) return;
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if(Open && !wires.IsPanelOpen)
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message.AddMarkup(Loc.GetString("First, open the maintenance panel.\n"));
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if(!Open && wires.IsPanelOpen)
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message.AddMarkup(Loc.GetString("First, close the maintenance panel.\n"));
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}
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}
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}
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