Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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@@ -1,6 +1,7 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components;
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using Content.Shared.GameObjects.Components.Damage;
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@@ -27,7 +28,7 @@ namespace Content.Server.GameObjects.EntitySystems.DoAfter
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var cancelled = new List<DoAfter>(0);
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var finished = new List<DoAfter>(0);
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foreach (var doAfter in comp.DoAfters)
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foreach (var doAfter in comp.DoAfters.ToArray())
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{
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doAfter.Run(frameTime);
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