Data-oriented Construction System (#2152)

- Powerful
- Data-oriented
- Approved by PJB
- Powered by node graphs and AI pathfinding
- Coded by the same nerd who brought you atmos

Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Víctor Aguilera Puerto
2020-10-08 17:41:23 +02:00
committed by GitHub
parent a6647e8de1
commit 745401a41e
261 changed files with 3886 additions and 11986 deletions

View File

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using System;
using Content.Shared.GameObjects.Components;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.Construction.ConstructionConditions
{
[UsedImplicitly]
public class NoWindowsInTile : IConstructionCondition
{
public void ExposeData(ObjectSerializer serializer) { }
public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
{
foreach (var entity in location.GetEntitiesInTile(true))
{
if (entity.HasComponent<SharedWindowComponent>())
return false;
}
return true;
}
}
}