Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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@@ -5,6 +5,7 @@ using Content.Shared.Damage;
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using Content.Shared.Damage.DamageContainer;
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using Content.Shared.Damage.ResistanceSet;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Mono.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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@@ -157,6 +158,9 @@ namespace Content.Shared.GameObjects.Components.Damage
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{
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var writeFlags = new List<DamageFlag>();
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if (Flags == DamageFlag.None)
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return writeFlags;
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foreach (var flag in (DamageFlag[]) Enum.GetValues(typeof(DamageFlag)))
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{
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if ((Flags & flag) == flag)
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@@ -16,6 +16,23 @@ namespace Content.Shared.GameObjects.Components.Interactable
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Multitool = 1 << 5,
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}
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public static class ToolQualityHelpers
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{
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public static string GetToolName(this ToolQuality quality)
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{
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return quality switch
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{
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ToolQuality.Anchoring => "Wrench",
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ToolQuality.Prying => "Crowbar",
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ToolQuality.Screwing => "Screwdriver",
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ToolQuality.Cutting => "Wirecutters",
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ToolQuality.Welding => "Welding tool",
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ToolQuality.Multitool => "Multitool",
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_ => throw new ArgumentOutOfRangeException()
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};
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}
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}
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public class SharedToolComponent : Component
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{
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public override string Name => "Tool";
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@@ -0,0 +1,11 @@
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using System;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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[Serializable, NetSerializable]
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public enum ReinforcedWallVisuals
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{
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DeconstructionStage,
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}
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}
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@@ -0,0 +1,10 @@
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components
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{
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[RegisterComponent]
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public class SharedCanBuildWindowOnTopComponent : Component
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{
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public override string Name => "CanBuildWindowOnTop";
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}
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}
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@@ -125,6 +125,7 @@ namespace Content.Shared.GameObjects.Components
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{
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Metal,
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Glass,
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Plasteel,
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Cable,
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Gold,
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Phoron,
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@@ -0,0 +1,9 @@
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedWindowComponent : Component
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{
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public override string Name => "Window";
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}
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}
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