Metabolism tweaks / metabolism 4.0 (#5246)
* Metabolism tweaks
* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects
* fork forgor 💀
* fixes
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Content.Server/Chemistry/ReagentEffects/FlammableReaction.cs
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25
Content.Server/Chemistry/ReagentEffects/FlammableReaction.cs
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using System.Collections.Generic;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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[UsedImplicitly]
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public class FlammableReaction : ReagentEffect
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{
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public override void Metabolize(ReagentEffectArgs args)
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{
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if (!args.EntityManager.TryGetComponent(args.SolutionEntity, out FlammableComponent? flammable)) return;
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EntitySystem.Get<FlammableSystem>().AdjustFireStacks(args.SolutionEntity, args.Metabolizing.Float() / 5f, flammable);
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args.Source?.RemoveReagent(args.Reagent.ID, args.Metabolizing);
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}
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}
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}
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