Metabolism tweaks / metabolism 4.0 (#5246)

* Metabolism tweaks

* use MetabolismArgs and convert ReagentEntityReactions into ReagentEffects

* fork forgor 💀

* fixes
This commit is contained in:
mirrorcult
2021-11-10 03:11:28 -07:00
committed by GitHub
parent 6486e07077
commit 747f02f3f3
41 changed files with 328 additions and 291 deletions

View File

@@ -0,0 +1,25 @@
using System.Collections.Generic;
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.Chemistry.ReagentEffects
{
[UsedImplicitly]
public class FlammableReaction : ReagentEffect
{
public override void Metabolize(ReagentEffectArgs args)
{
if (!args.EntityManager.TryGetComponent(args.SolutionEntity, out FlammableComponent? flammable)) return;
EntitySystem.Get<FlammableSystem>().AdjustFireStacks(args.SolutionEntity, args.Metabolizing.Float() / 5f, flammable);
args.Source?.RemoveReagent(args.Reagent.ID, args.Metabolizing);
}
}
}